3-D People Counting with a Stereo Camera on GPU Embedded Board

被引:1
作者
Lee, Gyu-cheol [1 ]
Lee, Sang-ha [1 ]
Yoo, Jisang [1 ]
机构
[1] Kwangwoon Univ, Dept Elect Engn, 20 Kwangwoon Ro, Seoul 01897, South Korea
来源
APPLIED SCIENCES-BASEL | 2018年 / 8卷 / 11期
关键词
3-D people counting; stereo matching; NVIDIA Jetson TX2; view projection; Kalman filter tracker; occlusion; REAL-TIME; TRACKING; CALIBRATION;
D O I
10.3390/app8112017
中图分类号
O6 [化学];
学科分类号
0703 ;
摘要
People counting in surveillance cameras is a key technology for understanding the flow population and generating heat maps. In recent years, people detection performance has been greatly improved with the development of object detection algorithms using deep learning. However, in places where people are crowded, the detection rate is low as people are often occluded by other people. We proposed a people-counting method using a stereo camera to resolve the non-detection problem due to the occlusion. We applied stereo matching to extract the depth image and convert the camera view to top view using depth information. People were detected using a height map and an occupancy map, and people were tracked and counted using a Kalman filter-based tracker. We operated the proposed method on the NVIDIA Jetson TX2 to check the real-time operation possibility on the embedded board. Experimental results showed that the proposed method had higher accuracy than the existing methods and that real-time processing is possible.
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页数:14
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