共 30 条
[1]
[Anonymous], 2011, INFORMATIONWEEK
[2]
[Anonymous], 2020, Finding flow: The psychology of engagement with everyday life
[3]
Bian Wu, 2011, CSEDU 2011. Proceedings 3rd International Conference on Computer Supported Education, P26
[4]
Deterding S., 2011, P 15 INT AC MINDTREK, P9, DOI 10.1145/2181037.2181040
[5]
Dlugosz P., 2020, RAPORT 2 ETAPU BADAN
[6]
Effie, 2018, HELS PLUSP FURS LEB
[7]
Freeman M., 2006, AUSTRALAS J EDUC TEC, V22, P568, DOI DOI 10.14742/AJET.1286
[8]
Healy M., 2020, POINTS BOARD GAMIFIE
[9]
Huizinga Johan., 1949, Homo Ludens: A Study of the Play-Element in Culture
[10]
Kahoot, 2018, NEW YEAR NEW HEIGHTS