Approaches for Teaching Computational Thinking Strategies in an Educational Game: A Position Paper

被引:0
|
作者
Bauer, Aaron [1 ]
Butler, Eric [1 ]
Popovic, Zoran [1 ]
机构
[1] Univ Washington, Ctr Game Sci Comp Sci & Engn, Seattle, WA 98195 USA
来源
2015 IEEE BLOCKS AND BEYOND WORKSHOP (BLOCKS AND BEYOND) | 2015年
关键词
block-based programming; game-based learning; computational thinking; CS education;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Computer science is expanding into K12 education and numerous educational games and systems have been created to teach programming skills, including many block-based programming environments. Teaching computational thinking has received particular attention, and more research is needed on using educational games to directly teach computational thinking skills. We propose to investigate this using Dragon Architect, an educational block-based programming game we are developing. Specifically, we wish to study ways of directly teaching computational thinking strategies such as divide and conquer in an educational game, as well as ways to evaluate our approaches.
引用
收藏
页码:121 / 123
页数:3
相关论文
共 50 条
  • [21] Learning Computational Thinking Without a Computer: How Computational Participation Happens in a Computational Thinking Board Game
    Wei-Chen Kuo
    Ting-Chia Hsu
    The Asia-Pacific Education Researcher, 2020, 29 : 67 - 83
  • [22] GameDevDojo - An Educational Game for Teaching Game Development Concepts
    Holly, Michael
    Habich, Lisa
    Pirker, Johanna
    PROCEEDINGS OF THE 19TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES, FDG 2024, 2024,
  • [23] Teaching How to Teach Computational Thinking
    Lamprou, Anna
    Repenning, Alexander
    ITICSE'18: PROCEEDINGS OF THE 23RD ANNUAL ACM CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, 2018, : 69 - 74
  • [24] Introducing Computational Thinking and Algebraic Thinking in the European Educational Systems
    Bilbao, Javier
    Bravo, Eugenio
    Garcia, Olatz
    Rebollar, Carolina
    Laakso, Mikko-Jussi
    Kaarto, Heidi
    Lehtonen, Daranee
    Parviainen, Marika
    Jankauskiene, Asta
    Pears, Arnold
    Guven, Ismail
    Gulbahar, Yasemin
    Oncul, Fatma Ozdemir
    Yenigun, Nilufer Tan
    Pluhar, Zsuzsa
    Sarmasagi, Pal
    Dagiene, Valentina
    Masiulionyte-Dagiene, Vaida
    INTERNATIONAL JOURNAL OF EDUCATION AND INFORMATION TECHNOLOGIES, 2024, 18 : 11 - 19
  • [25] Teaching Programming with Computational and Informational Thinking
    Michaelson, Greg
    JOURNAL OF PEDAGOGIC DEVELOPMENT, 2015, 5 (01): : 51 - 65
  • [26] Teaching Programming Based on Computational Thinking
    Li, Ying
    2016 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2016,
  • [27] Computational Thinking in Educational Environments: An Approach from Educational Technology
    del Mar Sanchez-Vera, Maria
    RESEARCH IN EDUCATION AND LEARNING INNOVATION ARCHIVES-REALIA, 2019, (23): : 24 - 39
  • [28] Assessing Computational Thinking in Students' Game Designs
    Hoover, Amy K.
    Barnes, Jackie
    Fatehi, Borna
    Moreno-Leon, Jesus
    Puttick, Gillian
    Tucker-Raymond, Eli
    Harteveld, Casper
    CHI PLAY 2016: PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION, 2016, : 173 - 179
  • [29] ctGameStudio - A Game-Based Learning Environment to Foster Computational Thinking
    Werneburg, Soeren
    Manske, Sven
    Hoppe, H. Ulrich
    26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018), 2018, : 543 - 552
  • [30] A serious game for developing computational thinking and learning introductory computer programming
    Kazimoglu, Cagin
    Kiernan, Mary
    Bacon, Liz
    Mackinnon, Lachlan
    CYPRUS INTERNATIONAL CONFERENCE ON EDUCATIONAL RESEARCH (CY-ICER-2012), 2012, 47 : 1991 - 1999