Approaches for Teaching Computational Thinking Strategies in an Educational Game: A Position Paper

被引:0
|
作者
Bauer, Aaron [1 ]
Butler, Eric [1 ]
Popovic, Zoran [1 ]
机构
[1] Univ Washington, Ctr Game Sci Comp Sci & Engn, Seattle, WA 98195 USA
来源
2015 IEEE BLOCKS AND BEYOND WORKSHOP (BLOCKS AND BEYOND) | 2015年
关键词
block-based programming; game-based learning; computational thinking; CS education;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Computer science is expanding into K12 education and numerous educational games and systems have been created to teach programming skills, including many block-based programming environments. Teaching computational thinking has received particular attention, and more research is needed on using educational games to directly teach computational thinking skills. We propose to investigate this using Dragon Architect, an educational block-based programming game we are developing. Specifically, we wish to study ways of directly teaching computational thinking strategies such as divide and conquer in an educational game, as well as ways to evaluate our approaches.
引用
收藏
页码:121 / 123
页数:3
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