Cost-equivalencing discretization of a class of bang-bang guidance laws

被引:2
作者
Dionne, Dany [1 ]
Michalska, Hannah [2 ]
机构
[1] Lockheed Martin Canada, Dept Res & Dev, Montreal, PQ H1V 3C9, Canada
[2] McGill Univ, Ctr Intelligent Machines, Montreal, PQ, Canada
关键词
Acceleration; Bang-bang control; Control systems; Cost function; Distance measurement; Games; Optimal control;
D O I
10.1109/TAES.2008.4560212
中图分类号
V [航空、航天];
学科分类号
08 ; 0825 ;
摘要
Bang-bang guidance laws are encountered in several situations like in the saddle-point solution of some continuous-time pursuit-evasion games, and in the solution of time-optimal control problems. For the purpose of digital implementation, these continuous-time bang-bang control laws must be converted into digital control laws. The paper presents a novel technique for optimal digital implementation of a class of bang-bang control laws in linear systems. This technique delivers a discretization of the continuous-time laws and is shown: 1) to achieve the same cost as the optimal sample and hold (SH) approximation of the continuous-time laws, and 2) to be implementable (the optimal SH approximation is not). The cost-equivalencing technique is applied to the digital implementation of the continuous-time DGL/0, DGL/1, and DGL/C game theoretic guidance laws.
引用
收藏
页码:643 / 654
页数:12
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