From actual reality to virtual reality - AVR theory, techniques and application

被引:0
作者
Liu, WB [1 ]
Zhang, C
Yuan, BZ
机构
[1] No Jiaotong Univ, Inst Informat Sci, Beijing 100044, Peoples R China
[2] Beijing Univ, Ctr Informat Sci, Beijing 100871, Peoples R China
来源
CHINESE JOURNAL OF ELECTRONICS | 2001年 / 10卷 / 02期
关键词
virtual reality; virtual environment; computer graphics; computer vision; superquadrics; surface reconstruction; surface modeling;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
In this paper, the basic theory and core techniques of AVR (from Actual Reality to Virtual Reality) have been expounded. AVR is a development of VR technique. In AVR, the virtual objects in virtual environment are modeled directly from the shape information of their counterparts in real world based on computer graphics and computer vision techniques, which provides the virtual environment with a higher level realism and preciseness. In order to achieve the integration of computer vision and computer graphics, superquadric based (SQ-based) model as the universal description of virtual objects is chosen and PAMVISION (Part-based Multiple-layer Visual Information Organisation Model) model providing a general framework for vision recognition and reconstruction in AVR modeling is developed. As the core techniques of AVR, two approaches for virtualizing the real objects from either 2D images or 3D data are implemented. As an application of AVR, an interactive 3D superquadric based modeling software package is developed for creating virtual environment.
引用
收藏
页码:156 / 160
页数:5
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