Reuse in Digital Game Development

被引:0
作者
Neto, Beatriz [1 ]
Fernandes, Lucia [1 ]
Werner, Claudia [1 ]
de Souza, Jano Moreira [1 ]
机构
[1] Univ Fed Rio de Janeiro, Dept Syst & Comp Engn, BR-21945970 Rio De Janeiro, Brazil
来源
PROCEEDINGS OF THE 4TH INTERNATIONAL CONFERENCE ON UBIQUITOUS INFORMATION TECHNOLOGIES & APPLICATIONS (ICUT 2009) | 2009年
关键词
games; product line; software reuse; software development;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Gaming is an old habit for humans and, with the advent of the PC this tradition has been changed by technology. Every year brings new challenges, in a digital format, that lead young and adults to spend hours in front of a computer or TV screen in the attempt to overcome hurdles and reach an objective. The quality, sophistication, and constant innovation are attained through complex computer software that almost has the obligation to get better at each new title released, making game development a challenge that is as hard or even harder for their developers. Considering that a game title is software and thus faces the same restrictions of business applications, this article intends to analyze, under the optics of reuse, if game development resorts to re-use, and where and how this happens.
引用
收藏
页码:184 / 189
页数:6
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