Interactive dense point clouds in a game engine

被引:26
作者
Virtanen, Juho-Pekka [1 ,3 ]
Daniel, Sylvie [2 ]
Turppa, Tuomas [3 ]
Zhu, Lingli [3 ]
Julin, Arttu [1 ]
Hyyppa, Hannu [1 ]
Hyyppa, Juha [3 ]
机构
[1] Aalto Univ, Sch Engn, Dept Built Environm, POB 14100, FI-00076 Aalto, Finland
[2] Laval Univ, Dept Geomat Sci, 1055 Ave Seminaire, Quebec City, PQ G1V 0A6, Canada
[3] Natl Land Survey Finland, Finnish Geospatial Res Inst FGI, Geodeetinrinne 2, FI-02430 Masala, Finland
基金
芬兰科学院;
关键词
Point cloud; Game engine; VR; VIRTUAL-REALITY; RECONSTRUCTION; VISUALIZATION; REGISTRATION; FRAMEWORK; SYSTEM; MODELS;
D O I
10.1016/j.isprsjprs.2020.03.007
中图分类号
P9 [自然地理学];
学科分类号
0705 ; 070501 ;
摘要
With the development of 3D measurement systems, dense colored point clouds are increasingly available. However, up to now, their use in interactive applications has been restricted by the lack of support for point clouds in game engines. In addition, many of the existing applications for point clouds lack the capacity for fluent user interaction and application development. In this paper, we present the development and architecture of a game engine extension facilitating the interactive visualization of dense point clouds. The extension allows the development of game engine applications where users edit and interact with point clouds. To demonstrate the capabilities of the developed extension, a virtual reality head-mounted display is used and the rendering performance is evaluated. The result shows that the developed tools are sufficient for supporting real-time 3D visualization and interaction. Several promising use cases can be envisioned, including both the use of point clouds as 3D assets in interactive applications and leveraging the game engine point clouds in geomatics.
引用
收藏
页码:375 / 389
页数:15
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