共 50 条
[21]
Augmented VR
[J].
25TH 2018 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR),
2018,
:831-831
[23]
Player Experience in a VR and Non-VR Multiplayer Game
[J].
PROCEEDINGS OF THE VIRTUAL REALITY INTERNATIONAL CONFERENCE - LAVAL VIRTUAL (ACM VRIC 2018),
2018,
[24]
VR Rio 360: The Challenges of Motion Sickness in VR Environments
[J].
VIRTUAL, AUGMENTED AND MIXED REALITY,
2017, 10280
:495-504
[25]
A VR Engineering Remote Collaboration Framework: The BIM to VR Pipeline
[J].
ADVANCES IN INFORMATION TECHNOLOGY IN CIVIL AND BUILDING ENGINEERING, ICCCBE 2024-VOL 1,
2025, 628
:702-709
[27]
VR-MOOCs: A Learning Management System for VR Education
[J].
2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR),
2019,
:1325-1326
[28]
ESTIMATING VR SICKNESS CAUSED BY CAMERA SHAKE IN VR VIDEOGRAPHY
[J].
2020 IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING (ICIP),
2020,
:3433-3437
[29]
VR Reading UIs: Assessing Text Parameters for Reading in VR
[J].
CHI 2018: EXTENDED ABSTRACTS OF THE 2018 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS,
2018,
[30]
Do diferent types of VR influence pedestrian route choice behaviour? A comparison study of Desktop VR and HMD VR
[J].
EXTENDED ABSTRACTS OF THE 2021 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'21),
2021,