共 43 条
[1]
[Anonymous], 2013, ZHONGGUOREN XIANGYAO
[2]
[Anonymous], 2010, analyzing and predicting youtube comments and comment ratings, DOI DOI 10.1145/1772690.1772781
[3]
[Anonymous], 2016, TWITCH TV
[4]
[Anonymous], 2016, WORLD CHANGED SOCIAL
[5]
Baumer E.P. S., 2013, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI '13, P3257, DOI DOI 10.1145/2470654.2466446
[6]
Cao Ting, 2016, LIVE STREAMING IND R
[7]
Dougherty Audubon., 2011, Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services, MobileHCI'11, (New York, NY, USA), P425, DOI DOI 10.1145/2037373.2037437
[8]
Fannin Rebecca, 2017, LIVESTREAMING CATCHE
[9]
World of Streaming. Motivation and Gratification on Twitch
[J].
SOCIAL COMPUTING AND SOCIAL MEDIA: HUMAN BEHAVIOR, PT I,
2017, 10282
:44-57
[10]
What Makes Live Events Engaging on Facebook Live, Periscope, and Snapchat
[J].
PROCEEDINGS OF THE 2017 ACM SIGCHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'17),
2017,
:48-60