Inclusion of gaming disorder as a behavioral addiction in ICD-11

被引:3
作者
Lindenberg, Katajun [1 ]
Holtmann, Martin [2 ]
机构
[1] Goethe Univ Frankfurt, Inst Psychol, Frankfurt, Germany
[2] Ruhr Univ Bochum, LWL Univ Klin Hamm, Hamm, Germany
来源
ZEITSCHRIFT FUR KINDER-UND JUGENDPSYCHIATRIE UND PSYCHOTHERAPIE | 2022年 / 50卷 / 01期
关键词
Gaming Disorder; children and adolescents; ICD-11; INTERNET; ADOLESCENTS; PREVALENCE; ADHD; CUES;
D O I
10.1024/1422-4917/a000837
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
With the inclusion of the new category "disorders due to addictive behaviors" in ICD-11, it has been officially recognized by the WHO that highly rewarding behaviors, analogous to psychotropic substances, can become addictive. In addition to gambling disorder, which was already listed in ICD-10, computer gaming disorder was added as a new diagnosis in this category. The phenotype is characterized by loss of control, priority of gaming over other activities, continuation of gaming despite negative consequences, and the condition of significant impairment caused by the symptomatology. Disorder-typical pathomechanisms include consumption-dependent factors, developmental factors, changes in reward sensitivity and processing, and biased reward expectations (cognitions). Psychotherapeutic care for children, adolescents, and young adults with this disorder, who now comprise a substantial proportion of outpatient care, is challenging. In addition to the development of valid diagnostic tools and effective intervention methods, there is a great need for further training in child and adolescent psychiatry and psychotherapy on this new disorder.
引用
收藏
页码:1 / 7
页数:7
相关论文
共 44 条
[1]   Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal [J].
Aarseth, Espen ;
Bean, Anthony M. ;
Boonen, Huub ;
Carras, Michelle Colder ;
Coulson, Mark ;
Das, Dimitri ;
Deleuze, Jory ;
Dunkels, Elza ;
Edman, Johan ;
Ferguson, Christopher J. ;
Haagsma, Maria C. ;
Bergmark, Karin Helmersson ;
Hussain, Zaheer ;
Jansz, Jeroen ;
Kardefelt-Winther, Daniel ;
Kutner, Lawrence ;
Markey, Patrick ;
Nielsen, Rune Kristian Lundedal ;
Prause, Nicole ;
Przybylski, Andrew ;
Quandt, Thorsten ;
Schimmenti, Adriano ;
Starcevic, Vladan ;
Stutman, Gabrielle ;
Van Looy, Jan ;
Van Rooij, Antonius J. .
JOURNAL OF BEHAVIORAL ADDICTIONS, 2017, 6 (03) :267-270
[2]  
[Anonymous], 2013, COMPUTERSPIEL INTERN
[3]  
APA, 1980, Diagnostic and statistical manual of mental disorders
[4]   Disorders due to substance use or addictive behaviours in the ICD-11 [J].
Arnaud, Nicolas ;
Thomasius, Rainer .
ZEITSCHRIFT FUR KINDER-UND JUGENDPSYCHIATRIE UND PSYCHOTHERAPIE, 2021, 49 (06) :486-493
[5]   Neural Correlates of Reward Processing in Adolescents With a History of Inhibited Temperament [J].
Bar-Haim, Yair ;
Fox, Nathan A. ;
Benson, Brenda ;
Guyer, Amanda E. ;
Williams, Amber ;
Nelson, Eric E. ;
Perez-Edgar, Koraly ;
Pine, Daniel S. ;
Ernst, Monique .
PSYCHOLOGICAL SCIENCE, 2009, 20 (08) :1009-1018
[6]   The Interaction of Person-Affect-Cognition-Execution (I-PACE) model for addictive behaviors: Update, generalization to addictive behaviors beyond internet-use disorders, and specification of the process character of addictive behaviors [J].
Brand, Matthias ;
Wegmann, Elisa ;
Stark, Rudolf ;
Mueller, Astrid ;
Woelfling, Klaus ;
Robbins, Trevor W. ;
Potenza, Marc N. .
NEUROSCIENCE AND BIOBEHAVIORAL REVIEWS, 2019, 104 :1-10
[7]  
Brandhorst I., 2022, Z KINDERUND JUGENDPS, V50, P37, DOI 10.1024/1422-4917/a0008
[8]   COGNITIVE DISSONANCE [J].
FESTINGER, L .
SCIENTIFIC AMERICAN, 1962, 207 (04) :93-&
[9]   Live fast, die young? A review on the developmental trajectories of ADHD across the lifespan [J].
Franke, Barbara ;
Michelini, Giorgia ;
Asherson, Philip ;
Banaschewski, Tobias ;
Bilbow, Andrea ;
Buitelaar, Jan K. ;
Cormand, Bru ;
Faraone, Stephen V. ;
Ginsberg, Ylva ;
Haavik, Jan ;
Kuntsi, Jonna ;
Larsson, Henrik ;
Lesch, Klaus-Peter ;
Antoni Ramos-Quiroga, J. ;
Rethelyi, Janos M. ;
Ribases, Marta ;
Reif, Andreas .
EUROPEAN NEUROPSYCHOPHARMACOLOGY, 2018, 28 (10) :1059-1088
[10]   Functional changes in the reward circuit in response to gaming-related cues after training with a commercial video game [J].
Gleich, Tobias ;
Lorenz, Robert C. ;
Gallinat, Juergen ;
Kuehn, Simone .
NEUROIMAGE, 2017, 152 :467-475