An Intensive Virtual Reality Program Improves Functional Balance and Mobility of Adolescents With Cerebral Palsy

被引:88
作者
Brien, Marie [1 ]
Sveistrup, Heidi [2 ]
机构
[1] Univ Ottawa, Ottawa Childrens Treatment Ctr, Fac Hlth Sci, Ottawa, ON, Canada
[2] Univ Ottawa, Sch Rehabil Sci, Fac Hlth Sci, Ottawa, ON, Canada
关键词
adolescent; cerebral palsy; computer simulation; computer-user interface; motor activity; postural balance; psychomotor performance; walking; GROSS MOTOR FUNCTION; TRAUMATIC BRAIN-INJURY; SCHOOL-AGED CHILDREN; 6-MINUTE WALK TEST; COMMUNITY BALANCE; CLASSIFICATION; FEASIBILITY; RELIABILITY; STABILITY; EXERCISE;
D O I
10.1097/PEP.0b013e318227ca0f
中图分类号
R72 [儿科学];
学科分类号
100202 ;
摘要
Purpose: To examine functional balance and mobility in adolescents with cerebral palsy classified at Gross Motor Function Classification System (GMFCS) level I following an intensive short-duration virtual reality (VR) intervention. Methods: Single-subject, multiple-baseline design with 4 adolescents. Outcomes included the Community Balance and Mobility Scale (CB&M), the 6-Minute Walk Test (6MWT), the Timed Up and Down Stairs, and the Gross Motor Function Measure Dimension E. Assessments were recorded 3 to 6 times at baseline, 5 times during intervention, and 4 times at follow-up. Daily 90-minute VR intervention was completed for 5 consecutive days. Visual, statistical, and clinical significance analyses were used. Results: Statistically significant improvements were shown in all adolescents on CB&M and 6MWT. True change was recorded in all for the CB&M and in 3 for the 6MWT. Conclusions: Functional balance and mobility in adolescents with cerebral palsy classified at GMFCS level I improve with intense, short duration VR intervention, and changes are maintained at 1-month posttraining. (Pediatr Phys Ther 2011;23:258-266)
引用
收藏
页码:258 / 266
页数:9
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