The playground effect: How augmented reality drives creative customer engagement

被引:134
作者
Jessen, Alexander [1 ]
Hilken, Tim [1 ]
Chylinski, Mathew [2 ]
Mahr, Dominik [1 ]
Heller, Jonas [1 ]
Keeling, Debbie Isobel [3 ]
de Ruyter, Ko [2 ,4 ]
机构
[1] Maastricht Univ, Dept Mkt & Supply Chain Management, Tongersestr 53, NL-6211 LM Maastricht, Netherlands
[2] Univ New South Wales, UNSW Business Sch, Sydney, NSW 2052, Australia
[3] Univ Sussex, Business Sch, Brighton BN1 9SL, E Sussex, England
[4] Kings Coll London, Kings Business Sch, London WC2B 4BG, England
关键词
Augmented Reality; Customer creativity; Purchase journey; Customer engagement; Regulatory mode; CULTURAL-DIFFERENCES; MENTAL-IMAGERY; CONSUMER; IMPACT; SATISFACTION; TECHNOLOGY; LOCOMOTION; SEEKING; LINK;
D O I
10.1016/j.jbusres.2020.05.002
中图分类号
F [经济];
学科分类号
02 ;
摘要
Across various customer experiences, Augmented Reality (AR) is emerging as a strategic experience design tool. This study contributes to an emerging body of research on the use of AR in the early stages of customers' purchase journeys. Extending previous research, we propose that AR enables a unique form of customer creativity that is distinct from prior conceptualizations of creativity through its association with customer engagement. Specifically, we propose a sequential process of creative customer engagement, in which AR-enabled customer creativity stems from heightened customer engagement and, in turn, offers a source of intrinsic satisfaction for customers. In an experiment with a customer-facing AR application, we empirically demonstrate this sequential mediation process connecting the use of AR with customer engagement, customer creativity, and anticipated satisfaction. We also identify an important boundary condition based on a customer's assessment orientation, suggesting a novel behavioral effect in the context of regulatory mode theory.
引用
收藏
页码:85 / 98
页数:14
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