The Impact of Avatar-Owner Visual Similarity on Body Ownership in Immersive Virtual Reality

被引:44
作者
Jo, Dongsik [1 ]
Kim, Kangsoo [2 ]
Welch, Gregory F. [2 ]
Jeon, Woojin [1 ]
Kim, Yongwan [1 ]
Kim, Ki-Hong [1 ]
Kim, Gerard Jounghyun [3 ]
机构
[1] ETRI, VR AR Res Grp, Daejeon, South Korea
[2] Univ Cent Florida, Dept Comp Sci, Orlando, FL 32816 USA
[3] Korea Univ, Dept Comp Sci & Engn, Seoul, South Korea
来源
VRST'17: PROCEEDINGS OF THE 23RD ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY | 2017年
关键词
Virtual reality; self-avatar; presence; body ownership; HMD;
D O I
10.1145/3139131.3141214
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this paper we report on an investigation of the effects of a self avatar's visual similarity to a user's actual appearance, on their perceptions of the avatar in an immersive virtual reality (IVR) experience. We conducted a user study to examine the participant's sense of body ownership, presence and visual realism under three levels of avatar-owner visual similarity: (L1) an avatar reconstructed from real imagery of the participant's appearance, (L2) a cartoon-like virtual avatar created by a 3D artist for each participant, where the avatar shoes and clothing mimic that of the participant, but using a low-fidelity model, and (L3) a cartoon-like virtual avatar with a pre-defined appearance for the shoes and clothing. Surprisingly, the results indicate that the participants generally exhibited the highest sense of body ownership and presence when inhabiting the cartoon-like virtual avatar mimicking the outfit of the participant (L2), despite the relatively low participant similarity. We present our experiment and main findings, also, discuss the potential impact of a self-avatar's visual differences on human perceptions in IVR.
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页数:2
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