Psychiatrists' Perceptions of Role-Playing Games

被引:9
作者
Lis, Eric [1 ]
Chiniara, Carl [1 ]
Biskin, Robert [1 ]
Montoro, Richard [1 ]
机构
[1] McGill Univ, Psychiat Percept Emerging Technol Labs, Montreal, PQ, Canada
关键词
Role-playing games; Dungeons & Dragons; Stereotypes; Psychiatrists; RESPONSE RATES; MAIL SURVEYS; PHYSICIANS; WARCRAFT; DUNGEONS; DRAGONS; WORLD;
D O I
10.1007/s11126-015-9339-5
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
The literature has seen a surge in research on the mental health impacts of technologies such as Facebook, video games, and massively-multiplayer online role-playing games such as World of Warcraft, but little is known regarding the mental health impact of non-video role-playing games, such as Dungeons & Dragons. The present study examines how psychiatrists' perceive role-playing games and whether they play them. Psychiatrists at a tertiary care centre in Canada completed a questionnaire assessing history of playing role-playing games and whether they associate them with psychopathology. Forty-eight psychiatrists responded. Twenty-three percent have played a role-playing game over their lifetimes. Twenty-two percent believed there was an association between psychopathology and role-playing games. A majority of psychiatrists who responded do not associate role-playing games with psychopathology. Implications for clinical practice and future research are discussed.
引用
收藏
页码:381 / 384
页数:4
相关论文
共 13 条
[1]   RELATIONSHIP OF ROLE-PLAYING GAMES TO SELF-REPORTED CRIMINAL BEHAVIOR [J].
ABYETA, S ;
FOREST, J .
PSYCHOLOGICAL REPORTS, 1991, 69 (03) :1187-1192
[2]   Response rates to mail surveys published in medical journals [J].
Asch, DA ;
Jedrziewski, MK ;
Christakis, NA .
JOURNAL OF CLINICAL EPIDEMIOLOGY, 1997, 50 (10) :1129-1136
[3]   RELATIONSHIP BETWEEN GAME PLAYING AND PERSONALITY [J].
CARROLL, JL ;
CAROLIN, PM .
PSYCHOLOGICAL REPORTS, 1989, 64 (03) :705-706
[4]  
DERENARD LA, 1990, PSYCHOL REP, V66, P1219
[5]   The Effect of Social Support Derived from World of Warcraft on Negative Psychological Symptoms [J].
Longman, Huon ;
O'Connor, Erin ;
Obst, Patricia .
CYBERPSYCHOLOGY & BEHAVIOR, 2009, 12 (05) :563-566
[6]   INCREASING RESPONSE RATES IN PHYSICIANS MAIL SURVEYS - AN EXPERIMENTAL-STUDY [J].
MAHEUX, B ;
LEGAULT, C ;
LAMBERT, J .
AMERICAN JOURNAL OF PUBLIC HEALTH, 1989, 79 (05) :638-639
[7]   Excessive Internet gaming and decision making: Do excessive World of Warcraft players have problems in decision making under risky conditions? [J].
Pawlikowski, Mirko ;
Brand, Matthias .
PSYCHIATRY RESEARCH, 2011, 188 (03) :428-433
[8]   Problematic usage among highly-engaged players of massively multiplayer online role playing games [J].
Peters, Christopher S. ;
Malesky, L. Alvin, Jr. .
CYBERPSYCHOLOGY & BEHAVIOR, 2008, 11 (04) :480-483
[9]  
SIMON A, 1987, PSYCHOL SCHOOLS, V24, P329, DOI 10.1002/1520-6807(198710)24:4<329::AID-PITS2310240406>3.0.CO
[10]  
2-9