Assessing Knowledge Retention of an Immersive Serious Game vs. a Traditional Education Method in Aviation Safety

被引:224
作者
Chittaro, Luca [1 ]
Buttussi, Fabio [1 ]
机构
[1] Univ Udine, Dept Math & Comp Sci, Human Comp Interact Lab, I-33100 Udine, Italy
关键词
Immersive VR; serious games; user evaluation; knowledge retention; physiological measurements; aviation safety; REALITY EXPOSURE THERAPY; VIRTUAL-REALITY; SELF-REPORT; MEMORY; ANXIETY; FEAR; NEUROSCIENCE; PERFORMANCE; OUTCOMES; DETAILS;
D O I
10.1109/TVCG.2015.2391853
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Thanks to the increasing availability of consumer head-mounted displays, educational applications of immersive VR could now reach to the general public, especially if they include gaming elements (immersive serious games). Safety education of citizens could be a particularly promising domain for immersive serious games, because people tend not to pay attention to and benefit from current safety materials. In this paper, we propose an HMD-based immersive game for educating passengers about aviation safety that allows players to experience a serious aircraft emergency with the goal of surviving it. We compare the proposed approach to a traditional aviation safety education method (the safety card) used by airlines. Unlike most studies of VR for safety knowledge acquisition, we do not focus only on assessing learning immediately after the experience but we extend our attention to knowledge retention over a longer time span. This is a fundamental requirement, because people need to retain safety procedures in order to apply them when faced with danger. A knowledge test administered before, immediately after and one week after the experimental condition showed that the immersive serious game was superior to the safety card. Moreover, subjective as well as physiological measurements employed in the study showed that the immersive serious game was more engaging and fear-arousing than the safety card, a factor that can contribute to explain the obtained superior retention, as we discuss in the paper.
引用
收藏
页码:529 / 538
页数:10
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