A prototype for practical eye-gaze corrected video chat on graphics hardware

被引:0
作者
Dumont, Maarten [1 ]
Maesen, Steven [1 ]
Rogmans, Sammy [1 ]
Bekaert, Philippe [1 ]
机构
[1] Hasselt Univ, tUL, IBBT, Expertise Ctr Digital Media, B-3590 Diepenbeek, Belgium
来源
SIGMAP 2008: PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON SIGNAL PROCESSING AND MULTIMEDIA APPLICATIONS | 2008年
关键词
prototype; practical; video chat; eye-gaze correction; GPU; real-time;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
We present a fully functional prototype to convincingly restore eye contact between two video chat participants, with a minimal amount of constraints. The proposed six-fold camera setup is easily integrated into the monitor frame, and is used to interpolate an image as if its virtual camera captured the image through a transparent screen. The peer user has a large freedom of movement, resulting in system specifications that enable genuine practical usage. Our software framework thereby harnesses the powerful computational resources inside graphics hardware, to achieve real-time performance up to 30 frames per second for 800 x 600 resolution images. Furthermore, an optimal set of finetuned parameters are presented, that optimizes the end-to-end performance of the application, and therefore is still able to achieve high subjective visual quality.
引用
收藏
页码:236 / 243
页数:8
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