Role-Playing Game for Studying User Behaviors in Security: A Case Study on Email Secrecy

被引:2
|
作者
Xu, Kui [1 ]
Yao, Danfeng [1 ]
Perez-Quinones, Manuel A. [1 ]
Link, Casey [1 ]
Geller, E. Scott [2 ]
机构
[1] Virginia Tech, Dept Comp Sci, Blacksburg, VA 24061 USA
[2] Virginia Tech, Ctr Appl Behav Syst, Dept Psychol, Blacksburg, VA USA
来源
2014 INTERNATIONAL CONFERENCE ON COLLABORATIVE COMPUTING: NETWORKING, APPLICATIONS AND WORKSHARING (COLLABORATECOM) | 2014年
关键词
KNOWLEDGE; ENTROPY;
D O I
10.4108/icst.collaboratecom.2014.257242
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Understanding the capabilities of adversaries (e.g., how much the adversary knows about a target) is important for building strong security defenses. Computing an adversary's knowledge about a target requires new modeling techniques and experimental methods. Our work describes a quantitative analysis technique for modeling an adversary's knowledge about private information at workplace. Our technical enabler is a new emulation environment for conducting user experiments on attack behaviors. We develop a role-playing cyber game for our evaluation, where the participants take on the adversary role to launch ID theft attacks by answering challenge questions about a target. We measure an adversary's knowledge based on how well he or she answers the authentication questions about a target. We present our empirical modeling results based on the data collected from a total of 36 users.
引用
收藏
页码:18 / 26
页数:9
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