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- [1] Evaluation of Gamified Training A Solomon Four-Group Analysis of the Impact of Gamification on Learning Outcomes TechTrends, 2021, 65 : 750 - 759
- [4] Testing the Effectiveness of Transfer Interventions Using Solomon Four-Group Designs EDUCATION SCIENCES, 2020, 10 (04):
- [7] The effect of sex education on adolescents' use of condoms: Applying the Solomon four-group design HEALTH EDUCATION QUARTERLY, 1996, 23 (01): : 34 - 47
- [9] Impact of Gamification on Students' Learning Outcomes and Academic Performance: A Longitudinal Study Comparing Online, Traditional, and Gamified Learning EDUCATION SCIENCES, 2024, 14 (04):
- [10] Training street-level “sense of scale” as a spatial perception ability in recorded virtual reality: A Solomon four-group design approach Virtual Reality, 2023, 27 : 3149 - 3164