Video gaming as digital media, play, and family routine: implications for understanding video gaming and learning in family contexts

被引:5
|
作者
Gee, Elisabeth [1 ]
Siyahhan, Sinem [2 ]
Cirell, Anna Montana [1 ]
机构
[1] Arizona State Univ, Mary Lou Fulton Teachers Coll, Educ Leadership & Innovat, 1050 S Forest Mall, Tempe, AZ 85287 USA
[2] Calif State Univ San Marcos, Coll Educ Hlth & Human Serv, Educ Technol, San Marcos, CA USA
关键词
Video gaming; families; digital media; play; family routines; COLLEGE-STUDENTS USE; PARENTAL MEDIATION; CHILDRENS; COMMUNICATION; SOCIALIZATION; TECHNOLOGIES; CONSTRUCTION; RITUALS; DIVIDE; GAMES;
D O I
10.1080/17439884.2016.1205600
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
While a number of studies have investigated learning associated with video gaming in out-of-school settings, only recently have researchers begun to explore gaming and learning in the contexts of home and family life. This paper discusses three different frameworks within which we can situate video games and learning at home: (a) video gaming as digital media, (b) video gaming as play, and (c) video gaming as family routine. Each framework brings different issues related to learning into focus, and contributes new insights into the role gaming plays in the lives of children, adults, and families as a whole.
引用
收藏
页码:468 / 482
页数:15
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