The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games

被引:13
作者
Dominguez, Ignacio X. [1 ]
Cardona-Rivera, Rogelio E. [1 ]
Vance, James K. [2 ]
Roberts, David L. [1 ]
机构
[1] North Carolina State Univ, Digital Games Res Ctr, Raleigh, NC 27695 USA
[2] Univ Wisconsin Stout, Dept Cognit Sci, Menomonie, WI USA
来源
34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016 | 2016年
关键词
Mimesis Effect; Roles; Player Choice; Interactive Narrative; Role-Playing; RPGs; Games; Role-Playing Games; Player Actions; Computer Games; Narrative Role;
D O I
10.1145/2858036.2858141
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We present a study that investigates the heretofore unexplored relationship between a player's sense of her narrative role in an interactive narrative role-playing game and the options she selects when faced with choice structures during gameplay. By manipulating a player's knowledge over her role, and examining in-game options she preferred in choice structures, we discovered what we term the Mimesis Effect: when players were explicitly given a role, we found a significant relationship between their role and their in-game actions; participants role-play even if not instructed to, exhibiting a preference for actions consistent with their role. Further, when players were not explicitly given a role, participants still role-played they were consistent with an implicit role - but did not agree on which role to implicitly be consistent with. We discuss our findings and broader implications of our work to both game development and games research.
引用
收藏
页码:3438 / 3449
页数:12
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