A dynamic ACT-R model of simple games

被引:0
作者
Lebiere, C [1 ]
West, RL [1 ]
机构
[1] Carnegie Mellon Univ, Dept Psychol, Pittsburgh, PA 15213 USA
来源
PROCEEDINGS OF THE TWENTY FIRST ANNUAL CONFERENCE OF THE COGNITIVE SCIENCE SOCIETY | 1999年
关键词
D O I
暂无
中图分类号
H [语言、文字];
学科分类号
05 ;
摘要
A model of humans playing the simple game of Paper Rock Scissors based on the ACT-R architecture (Anderson, 1993; Anderson & Lebiere, 1998) is presented. This model stores in long-term memory sequences of moves and attempts to anticipate the opponent's moves by retrieving from memory the most active sequence. This results in a tightly linked dynamical system in which each player drives the play of its opponent. The performance of this model as a function of the length of the sequences stored and the amount of noise in the system is investigated, and is compared to the performance of human subjects.
引用
收藏
页码:296 / 301
页数:6
相关论文
共 24 条
  • [1] Anderson J.R., 1993, RULES MIND
  • [2] Anderson J.R., 1998, ATOMIC COMPONENTS TH
  • [3] REFLECTIONS OF THE ENVIRONMENT IN MEMORY
    ANDERSON, JR
    SCHOOLER, LJ
    [J]. PSYCHOLOGICAL SCIENCE, 1991, 2 (06) : 396 - 408
  • [4] [Anonymous], 1972, DECISION ORG
  • [5] BRACHT J, 1998, JOINT M PUBL CHOIC S
  • [6] The dynamical challenge
    Clark, Andy
    [J]. COGNITIVE SCIENCE, 1997, 21 (04) : 461 - 481
  • [7] Clark Andy, 1997, Being there: Putting brain, body and world together again, DOI 10.7551/mitpress/1552.001.0001
  • [8] Erev I, 1998, AM ECON REV, V88, P848
  • [9] Friedman M. P., 1964, STUDIES MATH PSYCHOL, P250
  • [10] Fudenberg D., 1991, GAME THEORY