Bodystorming Human-Robot Interactions

被引:22
作者
Porfirio, David [1 ]
Fisher, Evan [2 ]
Sauppe, Allison [2 ]
Albarghouthi, Aws [1 ]
Mutlu, Bilge [1 ]
机构
[1] Univ Wisconsin, Madison, WI 53706 USA
[2] Univ Wisconsin, La Crosse, WI 54601 USA
来源
PROCEEDINGS OF THE 32ND ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY (UIST 2019) | 2019年
基金
美国国家科学基金会;
关键词
Human-robot interaction; interaction design; ideation; bodystorming; design tools; program synthesis; DESIGN;
D O I
10.1145/3332165.3347957
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Designing and implementing human-robot interactions requires numerous skills, from having a rich understanding of social interactions and the capacity to articulate their subtle requirements, to the ability to then program a social robot with the many facets of such a complex interaction. Although designers are best suited to develop and implement these interactions due to their inherent understanding of the context and its requirements, these skills are a barrier to enabling designers to rapidly explore and prototype ideas: it is impractical for designers to also be experts on social interaction behaviors, and the technical challenges associated with programming a social robot are prohibitive. In this work, we introduce Synthe, which allows designers to act out, or bodystorm, multiple demonstrations of an interaction. These demonstrations are automatically captured and translated into prototypes for the design team using program synthesis. We evaluate Synthe in multiple design sessions involving pairs of designers body-storming interactions and observing the resulting models on a robot. We build on the findings from these sessions to improve the capabilities of Synthe and demonstrate the use of these capabilities in a second design session.
引用
收藏
页码:479 / 491
页数:13
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