Real-time cartoon water animation

被引:13
|
作者
Yu, Jinhui [1 ]
Jiang, Xinan [1 ]
Chen, Haiying [1 ]
Yao, Cheng [1 ]
机构
[1] Zhejiang Univ, CADAL Res Ctr, Hangzhou 310027, Peoples R China
关键词
cartoon animation; effects; water; model;
D O I
10.1002/cav.207
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Cartoon water effects have both stylized visual appearance and stylized behavior, they also vary informs and structures in different environment. In this paper we present a template-based approach for generating cartoon water effects including flowing water, water jet and ripples. First, we classify cartoon water into different types and design templates to define the underling structures for them, the low frequency information of cartoon water actions is encoded in those structures and frame-to-frame coherence is maintained during animation. Second, we design a set of cartoon water shapes that can be grouped according to some rules and placed onto corresponding templates. We also provide tools that allow the user to interactively specify the position or path of the cartoon water, and edit the size, speed as well as spacing of water shapes. Advantages of our approach are that stylized features of cartoon water can be well preserved both for forms and dynamics, furthermore, those stylized forms can be animated in real-time both in 2D and 3D. Copyright (c) 2007 John Wiley & Sons, Ltd.
引用
收藏
页码:405 / 414
页数:10
相关论文
共 50 条
  • [1] Real-Time Ocean Water Animation in Cartoon Style
    Fang, Jianwen
    Yu, Jinhui
    Han, Shuangxia
    Wang, Peng
    ADVANCED MATERIALS AND COMPUTER SCIENCE, PTS 1-3, 2011, 474-476 : 2320 - +
  • [2] Real-time cartoon animation of smoke
    He, HT
    Xu, DQ
    COMPUTER ANIMATION AND VIRTUAL WORLDS, 2005, 16 (3-4) : 441 - 449
  • [3] Real-time 2.5D Facial Cartoon Animation based on Pose and Expression Estimation
    Yu, Jiajun
    Xie, Zhifeng
    Huang, Dongjin
    Ding, Youdong
    Tang, Shi
    Ma, Lizhuang
    2015 5TH INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND VISUALIZATION (ICVRV 2015), 2015, : 185 - 192
  • [4] Scalable real-time animation of rivers
    Yu, Qizhi
    Neyret, Fabrice
    Bruneton, Eric
    Holzschuch, Nicolas
    COMPUTER GRAPHICS FORUM, 2009, 28 (02) : 239 - 248
  • [5] Modeling ocean waves and interaction between objects and ocean water for cartoon animation
    Liao, Jing
    Yu, Jinhui
    Patterson, John
    COMPUTER ANIMATION AND VIRTUAL WORLDS, 2011, 22 (2-3) : 81 - 89
  • [6] Procedural modeling of water caustics and foamy water for cartoon animation
    Liao, Jing
    Yu, Jin-hui
    Jia, Long
    JOURNAL OF ZHEJIANG UNIVERSITY-SCIENCE C-COMPUTERS & ELECTRONICS, 2011, 12 (07): : 533 - 541
  • [7] Procedural modeling of water caustics and foamy water for cartoon animation
    Jing Liao
    Jin-hui Yu
    Long Jia
    Journal of Zhejiang University SCIENCE C, 2011, 12 : 533 - 541
  • [9] Modeling the interaction between objects and cartoon water
    Yu, Jinhui
    Liao, Jing
    Patterson, John
    COMPUTER ANIMATION AND VIRTUAL WORLDS, 2008, 19 (3-4) : 375 - 385
  • [10] Real-time Facial Animation with Image-based Dynamic Avatars
    Cao, Chen
    Wu, Hongzhi
    Weng, Yanlin
    Shao, Tianjia
    Zhou, Kun
    ACM TRANSACTIONS ON GRAPHICS, 2016, 35 (04):