Ten-Item Internet Gaming Disorder Test (IGDT-10): Measurement Invariance and Cross-Cultural Validation Across Seven Language-Based Samples

被引:90
作者
Kiraly, Orsolya [1 ]
Bothe, Beata [1 ]
Ramos-Diaz, Jano [2 ]
Rahimi-Movaghar, Afarin [3 ]
Lukavska, Katerina [4 ]
Hrabec, Ondrej [4 ]
Miovsky, Michal [5 ]
Billieux, Joeel [6 ]
Deleuze, Jory [7 ,15 ]
Nuyens, Filip [7 ,8 ]
Karila, Laurent [9 ]
Griffiths, Mark D. [8 ]
Nagygyoergy, Katalin [1 ]
Urban, Robert [1 ]
Potenza, Marc N. [10 ,11 ]
King, Daniel L. [12 ]
Rumpf, Hans-Juergen [13 ]
Carragher, Natacha [14 ]
Demetrovics, Zsolt [1 ]
机构
[1] Eotvos Lorand Univ, Inst Psychol, Izabella U 46, H-1063 Budapest, Hungary
[2] Univ Ciencias & Humanidades, Ctr Interdisciplinary Sci & Soc Studies, Lima, Peru
[3] Univ Tehran Med Sci, Iranian Natl Ctr Addict Studies, Tehran, Iran
[4] Charles Univ Prague, Fac Educ, Dept Psychol, Prague, Czech Republic
[5] Charles Univ Prague, Fac Med 1, Dept Addictol, Prague, Czech Republic
[6] Univ Luxembourg, Inst Hlth & Behav, Addict & Compuls Behav Lab, Luxembourg, Luxembourg
[7] Catholic Univ Louvain, Psychol Sci Res Inst, Lab Expt Psychopathol, Louvain, Belgium
[8] Nottingham Trent Univ, Int Gaming Res Unit, Psychol Dept, Nottingham, England
[9] Paris Sud 11 Univ, Addict Res & Treatment Ctr, Paul Brousse Hosp, Paris, France
[10] Yale Sch Med, New Haven, CT USA
[11] Connecticut Mental Hlth Ctr, New Haven, CT USA
[12] Univ Adelaide, Sch Psychol, Adelaide, SA, Australia
[13] Univ Lubeck, Dept Psychiat & Psychotherapy, Lubeck, Germany
[14] World Hlth Org Headquarters, Geneva, Switzerland
[15] Sci Res & Publicat Cell CRPS, Namur, Belgium
基金
欧盟地平线“2020”;
关键词
cross-cultural comparison; gaming addiction; internet gaming disorder; measurement invariance; problematic gaming; GOODNESS-OF-FIT; SHORT-FORM IGDS9-SF; INTERNATIONAL CONSENSUS; 3-FACTOR MODEL; ADDICTION; SCALE; CRITERIA; PREVALENCE; INDEXES; ADOLESCENTS;
D O I
10.1037/adb0000433
中图分类号
R194 [卫生标准、卫生检查、医药管理];
学科分类号
摘要
The Ten-Item Internet Gaming Disorder Test (IGDT-10) is a short screening instrument developed to assess Internet gaming disorder (IGD) as proposed in the Diagnostic and Statistical Manual of Mental Disorders, fifth edition (DSM-5), adopting a concise, clear, and consistent item-wording. According to initial studies conducted in 2014, the instrument showed promising psychometric characteristics. The present study tested the psychometric properties, including language and gender invariance, in a large international sample of online gamers. In this study, data were collected from 7,193 participants comprising Hungarian (n = 3,924), Iranian (n = 791), English-speaking (n = 754), French-speaking (n = 421), Norwegian (n = 195), Czech (n = 496), and Peruvian (n = 612) online gamers via gaming-related websites and gaming-related social-networking-site groups. A unidimensional factor structure provided a good fit to the data in all language-based samples. In addition, results indicated both language and gender invariance on the level of scalar invariance. Criterion and construct validity of the IGDT-10 was supported by its strong association with the Problematic Online Gaming Questionnaire and moderate association with weekly gaming time, psychopathological symptoms, and impulsivity. The proportions of each sample that met the cut-off score on the IGDT-10 varied between 1.61% and 4.48% in the individual samples, except for the Peruvian sample (13.44%). The IGDT-10 shows robust psychometric properties and appears suitable for conducting cross-cultural and gender comparisons across seven languages.
引用
收藏
页码:91 / 103
页数:13
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