Performance compared to experience level in a virtual reality surgical skills trainer

被引:0
|
作者
Aschwanden, Christoph [1 ]
Burgess, Lawrence [1 ]
Montgomery, Kevin [2 ]
机构
[1] John A Burns Sch Med, Telehealth Res Inst, 651 Ilalo St, Honolulu, HI 96813 USA
[2] Stanford NASA Natl Biocomputat ctr, Palo Alto, CA 94304 USA
来源
FOUNDATIONS OF AUGMENTED COGNITION, PROCEEDINGS | 2007年 / 4565卷
关键词
skills training; experience; performance; surgery; laparoscopy; endoscopy; gaming; joystick; virtual reality; simulation; time; accuracy; efficiency; motion; errors; HCI; VRMSS; SPRING;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
A virtual reality (VR) manual skills experiment was conducted comparing Human performance measures to experiences indicated on a questionnaire handed out. How much do past experiences influence human performance on a VR surgical skills simulator? Performance measures included; time, accuracy, efficiency of motion and errors. Past experiences are among video games and computer proficiency. Results showed little or no relations between experience level and performance. Significant results could only be established for computer gaming experience versus task completion time, F(l, 22) = 3.3, p =.083. Participants familiar with cornputer gaming were able to carry out tasks faster than their counterparts.
引用
收藏
页码:394 / +
页数:3
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