Guide to teach Lean Startup methodology to software engineering students using a serious game

被引:0
作者
Ceballos Flores, Nephtali [1 ]
Ariadna Munoz, Mirna [1 ]
Hernandez Reveles, Jose G. [2 ]
机构
[1] Ctr Invest Matemat, Unidad Zacatecas, Zacatecas, Zacatecas, Mexico
[2] Kueski, Guadalupe, Zac, Mexico
来源
2021 MEXICAN INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE (ENC 2021) | 2021年
关键词
Serious games; Lean Startup; Process improvement; Software Engineering; Serious games assessment;
D O I
10.1109/ENC53357.2021.9534827
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In the last decade, Lean Startup has become an emerging methodology for teaching entrepreneurship to Software Engineering and Computer Science students. However, for most students, it is difficult to understand the key concepts of this methodology and put them into practice successfully. An approach to solve this problem is the use of serious games as a support tool that foster positive attitudes such as motivation, engagement and participation leading to effective learning. Besides, simulating real-life situations within an academic environment still remains a challenge. This article proposes a guide as support to teachers that aims to teach Lean Startup methodology using a serious game. The guide provides a set of recommendations, best practices and resources that contribute to improve the understanding of the key concepts of Lean Startup. The guide was evaluated by a group of Lean Startup experts. The results confirm the usefulness of the guide and the positive effects on learning from the experts' perspective.
引用
收藏
页数:8
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