On the Tree Conjecture for the Network Creation Game

被引:0
|
作者
Bilo, Davide [1 ]
Lenzner, Pascal [2 ]
机构
[1] Univ Sassari, Dept Humanities & Social Sci, Sassari, Italy
[2] Hasso Plattner Inst Potsdam, Algorithm Engn Grp, Potsdam, Germany
来源
35TH SYMPOSIUM ON THEORETICAL ASPECTS OF COMPUTER SCIENCE (STACS 2018) | 2018年 / 96卷
关键词
Algorithmic Game Theory; Network Creation Game; Price of Anarchy; Quality of Nash Equilibria; PRICE; MODEL;
D O I
10.4230/LIPIcs.STACS.2018.14
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Selfish Network Creation focuses on modeling real world networks from a game-theoretic point of view. One of the classic models by Fabrikant et al. [PODC'03] is the network creation game, where agents correspond to nodes in a network which buy incident edges for the price of alpha per edge to minimize their total distance to all other nodes. The model is well-studied but still has intriguing open problems. The most famous conjectures state that the price of anarchy is constant for all alpha and that for alpha >= n all equilibrium networks are trees. We introduce a novel technique for analyzing stable networks for high edge-price a and employ it to improve on the best known bounds for both conjectures. In particular we show that for alpha > 4n - 13 all equilibrium networks must be trees, which implies a constant price of anarchy for this range of alpha. Moreover, we also improve the constant upper bound on the price of anarchy for equilibrium trees.
引用
收藏
页数:15
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