Perch to Fly: Embodied Virtual Reality Flying Locomotion with a Flexible Perching Stance

被引:22
作者
Zhang, Yaying [1 ]
Riecke, Bernhard E. [1 ]
Schiphorst, Thecla [1 ]
Neustaedter, Carman [1 ]
机构
[1] Simon Fraser Univ, Sch Interact Arts & Technol, Surrey, BC, Canada
来源
PROCEEDINGS OF THE 2019 ACM DESIGNING INTERACTIVE SYSTEMS CONFERENCE (DIS 2019) | 2019年
关键词
Virtual Reality; 3D Locomotion; Embodied Flying; ENVIRONMENTS;
D O I
10.1145/3322276.3322357
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Many studies have proposed different ways of supporting flying in embodied virtual reality (VR) interfaces with limited success. Our research explores the usage of a user's lower body to support flying locomotion control through a novel "flexible perching" (FlexPerch) stance that provides user with leg moving ability while sitting. We conducted an observational study exploring participants' preferred usage of the FlexPerch stance, and a mixed-method study comparing the same flying experience with existing sitting and standing stances. Our results show that FlexPerch markedly increased participants' feelings of flying. However, people may not like "flying" when they really can - the freedom, feeling of floating, and novelty contributing to this sensation can also mean more effort and feeling unsafe or unfamiliar. We suggest that researchers studying VR flying interfaces evaluate the feeling of flying, and raise design considerations to use stances like FlexPerch to elicit feelings of flying and stimulation.
引用
收藏
页码:253 / 264
页数:12
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