EDUCATIVE GAMIFICATION: AN ALTERNATIVE TO THE COLLABORATIVE LEARNING

被引:0
|
作者
Armijos Carrion, J. L. [1 ]
Esquivel Rivero, Y. [1 ]
Cordova Aguilar, M. [1 ]
Portela Leiva, Y. M. [1 ]
Avila Carvajal, A. A. [1 ]
Loaiza Loayza, M. [1 ]
机构
[1] Univ Tecn Machala, Machala, Ecuador
来源
14TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2020) | 2020年
关键词
Educative gamification; ICT; mobile devices; collaborative learning;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The evolution of information and communication technologies (ICT) has permitted the incorporation of varieties of technological equipment into the academic system, allowing the setting up and direction of teaching-learning spaces in a mobile collaborative environment where the principal aim is to promote the interaction between students. This paper presents the results of an investigation to strengthen collaborative learning by the use of mobile devices as a game-based learning tool, in the teaching-learning process at the Ismael Perez Pazmirio High School, in Machala. Theoretical and empirical methods were applied throughout the search that allowed the analysis of the data from a qualitative and quantitative point of view. The population was constituted by the students of the second and third year, and the professors who teach the different subjects. As a result, it was demonstrated that one of the learning techniques that contribute to reinforce the game-based process is gamification, because of the mobile device use as a tool, increased the motivation of learning and interest during the collaborative activities, facilitated the acquisition of knowledge, as well as participation and communication between students.
引用
收藏
页码:8488 / 8492
页数:5
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