Effects of Non-Immersive Virtual Reality and Video Games on Walking Speed in Parkinson Disease: A Systematic Review and Meta-Analysis

被引:5
|
作者
Navarro-Lozano, Francisco [1 ]
Kiper, Pawel [2 ]
Carmona-Perez, Cristina [3 ,4 ]
Rutkowski, Sebastian [5 ]
Pinero-Pinto, Elena [6 ]
Luque-Moreno, Carlos [1 ,6 ,7 ]
机构
[1] Univ Cadiz, Fac Nursing & Physiotherapy, Cadiz 11009, Spain
[2] IRCCS San Camillo Hosp, Lab Healthcare Innovat Technol, I-30126 Venice, Italy
[3] Univ Cordoba, Dept Nursing Pharmacol & Physiotherapy, Cordoba 14004, Spain
[4] Ctr Recuperac Neurol Cordoba CEDANE, Cordoba 14005, Spain
[5] Opole Univ Technol, Dept Phys Educ & Physiotherapy, PL-45758 Opole, Poland
[6] Univ Seville, Dept Fisioterapia, Seville 41009, Spain
[7] Inst Biomed Sevilla IBIS, Seville 41013, Spain
关键词
Parkinson disease; gait disorders; neurologic; virtual reality; exergames; quality of life; PHYSICAL-THERAPY; MOTOR ASPECTS; REHABILITATION; ABILITY;
D O I
10.3390/jcm11226610
中图分类号
R5 [内科学];
学科分类号
1002 ; 100201 ;
摘要
People with Parkinson disease suffer from a loss of dopaminergic neurons, which are involved in walking speed. Currently, virtual reality (VR) has emerged as a useful tool for the rehabilitation of people with neurological diseases, optimizing results in balance and gait. This review aimed to evaluate the effectiveness of VR or video games (through face-to-face sessions and not telerehabilitation) in improving walking speed and other spatio-temporal parameters of gait, balance, and quality of life in patients with Parkinson disease. A bibliographic search was carried out in the MEDLINE, Web of Science, Scopus, and PEDro databases. This systematic review adhered to the PRISMA guideline statement and was registered in PROSPERO (CRD42020180836). From a total of 119 records, 5 studies met the inclusion criteria for qualitative analysis, of which 3 contributed to the meta-analysis; inconclusive findings were found on gait speed, balance, and quality of life after the use of non-immersive VR systems face-to-face. A greater number of studies are necessary, with a greater number of participants, to differentiate between those VR specific systems (specifically designed for rehabilitation) from commercial video games, including immersive systems, and obtain more conclusive evidence. Furthermore, it would be interesting to compare the administration of this treatment in person versus its administration via telerehabilitation, which will help plan treatment programs.
引用
收藏
页数:15
相关论文
共 50 条
  • [1] Effects of Immersive and Non-Immersive Virtual Reality on the Static and Dynamic Balance of Stroke Patients: A Systematic Review and Meta-Analysis
    Garay-Sanchez, Aitor
    Suarez-Serrano, Carmen
    Ferrando-Margeli, Mercedes
    Jesus Jimenez-Rejano, Jose
    Marcen-Roman, Yolanda
    JOURNAL OF CLINICAL MEDICINE, 2021, 10 (19)
  • [2] Non-Immersive Virtual Reality-Based Therapy Applied in Cardiac Rehabilitation: A Systematic Review with Meta-Analysis
    Peinado-Rubia, Ana Belen
    Verdejo-Herrero, Alberto
    Obrero-Gaitan, Esteban
    Osuna-Perez, Maria Catalina
    Cortes-Perez, Irene
    Garcia-Lopez, Hector
    SENSORS, 2024, 24 (03)
  • [3] Comparison of immersive and non-immersive virtual reality for upper extremity functional recovery in patients with stroke: a systematic review and network meta-analysis
    Jie Hao
    Zhengting He
    Xin Yu
    Andréas Remis
    Neurological Sciences, 2023, 44 : 2679 - 2697
  • [4] Comparison of immersive and non-immersive virtual reality for upper extremity functional recovery in patients with stroke: a systematic review and network meta-analysis
    Hao, Jie
    He, Zhengting
    Yu, Xin
    Remis, Andreas
    NEUROLOGICAL SCIENCES, 2023, 44 (08) : 2679 - 2697
  • [5] Application of Non-Immersive Virtual Reality in Cerebral Palsy Children: A Systematic Review
    Dwarkadas, Agrawal Luckykumar
    Talasila, Viswanath
    Kirmani, Sheeraz
    Challa, Rama Krishna
    Srinivasa, K. G.
    INTERNATIONAL JOURNAL OF IMAGING SYSTEMS AND TECHNOLOGY, 2024, 34 (05)
  • [6] Non-Immersive Virtual Reality to Improve Balance and Reduce Risk of Falls in People Diagnosed with Parkinson's Disease: A Systematic Review
    Garcia-Lopez, Hector
    Obrero-Gaitan, Esteban
    Castro-Sanchez, Adelaida Maria
    Lara-Palomo, Inmaculada Carmen
    Nieto-Escamez, Francisco Antonio
    Cortes-Perez, Irene
    BRAIN SCIENCES, 2021, 11 (11)
  • [7] Immersive virtual reality and augmented reality in anatomy education: A systematic review and meta-analysis
    Garcia-Robles, Paloma
    Cortes-Perez, Irene
    Nieto-Escamez, Francisco Antonio
    Garcia-Lopez, Hector
    Obrero-Gaitan, Esteban
    Osuna-Perez, Maria Catalina
    ANATOMICAL SCIENCES EDUCATION, 2024, 17 (03) : 514 - 528
  • [8] Non-Immersive Virtual Reality for Rehabilitation of the Older People: A Systematic Review into Efficacy and Effectiveness
    Bevilacqua, Roberta
    Maranesi, Elvira
    Riccardi, Giovanni Renato
    Di Donna, Valentina
    Pelliccioni, Paolo
    Luzi, Riccardo
    Lattanzio, Fabrizia
    Pelliccioni, Giuseppe
    JOURNAL OF CLINICAL MEDICINE, 2019, 8 (11)
  • [9] Effectiveness of Non-Immersive Virtual Reality Simulation in Learning Knowledge and Skills for Nursing Students: Meta-analysis
    Qiao, Jia
    Huang, Can-Ran
    Liu, Qian
    Li, Su-Ya
    Xu, Jing
    Li, Lu
    Redding, Sharon R.
    Ouyang, Yan-Qiong
    CLINICAL SIMULATION IN NURSING, 2023, 76 : 26 - 38
  • [10] Virtual reality for balance and mobility in Parkinson's disease: systematic review and meta-analysis
    Sarasso, E.
    Gardoni, A.
    Tettamanti, A.
    Agosta, F.
    Filippi, M.
    Corbetta, D.
    MOVEMENT DISORDERS, 2021, 36 : S493 - S494