Prototyping Tangible User Interfaces: Case Study of the Collaboration between Academia and Industry

被引:0
|
作者
Conradie, Peter D. [1 ,2 ]
Vandevelde, Cesar [1 ]
De Ville, Jolien [1 ]
Saldien, Jelle [1 ]
机构
[1] Ghent Univ Campus Kortrijk, Dept Ind Syst & Prod Design, Graaf Karel de Goedelaan 5, B-8500 Kortrijk, Belgium
[2] Univ Ghent, IMinds, MICT, Korte Meer 7-9-11, B-9000 Ghent, Belgium
关键词
tangible user interfaces; project-based-learning; methodology; embodied interaction; MECHATRONICS EDUCATION; ENGINEERING STUDENTS; DESIGN;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Paradigms such User Experience (UX) based design approaches, along with the rise of Tangible User Interfaces, can present hurdles for traditional product manufacturers. Industry collaboration with university potentially allows exploration with such emerging themes, while students are exposed to design challenges from industry. In this paper, we discuss a course, Mechatronic Product Design, where students create Tangible User Interfaces (TUIs) in close collaboration with industry. An interdisciplinary design method is described with an emphasis on iterative prototyping-within a project-based learning approach. This includes the importance of (1) a network of industry, (2) a design method using project roadmaps and, (3) the availability of tools and platforms in an exploratory lab environment. Close collaboration between industry and academia made it possible to implement this approach with a total of 77 design cases. Students worked on realistic open-ended design problems using an iterative design approach, while working in multidisciplinary teams. Companies, in turn, are able to explore new ideas at low risk. We found our approach successful, with design cases that lead to novel research, technologies and commercial products. Four specific cases are presented in more detail, while the general insights and guidelines can be used to improve future development of TUIs.
引用
收藏
页码:726 / 737
页数:12
相关论文
共 26 条
  • [21] A multiple case study of an interorganizational collaboration: Exploring the first year of an industry partnership focused on middle school engineering education
    Gillen, Andrew L.
    Grohs, Jacob R.
    Matusovich, Holly M.
    Kirk, Gary R.
    JOURNAL OF ENGINEERING EDUCATION, 2021, 110 (03) : 545 - 571
  • [22] Governing Collaborative Value Creation in the Context of Grand Challenges: A Case Study of a Cross-Sectoral Collaboration in the Textile Industry
    DiVito, Lori
    van Wijk, Jakomijn
    Wakkee, Ingrid
    BUSINESS & SOCIETY, 2021, 60 (05) : 1092 - 1131
  • [23] Mixed Reality collaboration environment improves the efficiency of human-centered industrial system: A case study in the mining industry
    Liu, Shuguang
    Xie, Jiacheng
    Wang, Xuewen
    Meng, Hao
    COMPUTERS & INDUSTRIAL ENGINEERING, 2023, 180
  • [24] Multi-User Virtual Reality for Remote Collaboration in Construction Projects: A Case Study with High-Rise Elevator Machine Room Planning
    Phong Truong
    Holtta-Otto, Katja
    Becerril, Paulina
    Turtiainen, Reetta
    Siltanen, Sanni
    ELECTRONICS, 2021, 10 (22)
  • [25] Empirical Models between User Requirements and Product Structural Variables: A Hydraulic Forging Press Case Study
    Li, X.
    Huang, Y. Q.
    ADVANCES IN MATERIALS MANUFACTURING SCIENCE AND TECHNOLOGY XIV, 2012, 697-698 : 779 - +
  • [26] An Analysis of Relationship between the Environment and User's Behavior on Unimproved Streets: A Case Study of Da Nang City, Vietnam
    Duy Thinh Do
    Mori, Suguru
    Nomura, Rie
    SUSTAINABILITY, 2019, 11 (01):