Real-Time Application of Computer Graphics Improvement Techniques Using Hyperspectral Textures in a Virtual Reality System

被引:2
|
作者
Diaz-Barrancas, Francisco [1 ]
Cwierz, Halina [1 ]
Pardo, Pedro J. [1 ]
机构
[1] Univ Extremadura, Dept Comp & Network Syst Engn, Ctr Univ Merida, C Santa Teresa Jornet 38, E-06800 Merida, Spain
关键词
virtual reality; color rendering; computer graphics; hyperspectral textures; HEAD-MOUNTED DISPLAY; COLOR; NCS;
D O I
10.3390/electronics10222852
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In virtual reality technology, it is necessary to develop improvements and apply new techniques that allow rapid progress and innovative development. Nowadays, virtual reality devices have not yet demonstrated the great potential they could develop in the future. One main reason for this is the lack of precision to represent three-dimensional scenarios with a similar solvency to what our visual system obtains from the real world. One of the main problems is the representation of images using the RGB color system. This digital colorimetry system has many limitations when it comes to representing faithful images. In this work we propose to develop a virtual reality environment incorporating hyperspectral textures into a virtual reality system. Based on these hyperspectral textures, the aim of our scientific contribution is to improve the fidelity of the chromatic representation, especially when the lighting conditions of the scenes and its precision are relevant. Therefore, we will present the steps followed to render three-dimensional objects with hyperspectral textures within a virtual reality scenario. Additionally, we will check the results obtained by applying such hyperspectral textures by calculating the chromaticity coordinates of known samples.
引用
收藏
页数:15
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