Perspectives on the Gamification of an Interactive Health Technology for Postoperative Rehabilitation of Pediatric Anterior Cruciate Ligament Reconstruction: User-Centered Design Approach

被引:4
|
作者
McClincy, Michael [1 ]
Seabol, Liliana G. [2 ]
Riffitts, Michelle [3 ]
Ruh, Ethan [4 ]
Novak, Natalie E. [4 ]
Wasilko, Rachel [5 ]
Hamm, Megan E. [5 ]
Bell, Kevin M. [3 ,4 ]
机构
[1] Univ Pittsburgh, Dept Orthopaed Surg, Med Ctr, 4401 Penn Ave, Pittsburgh, PA 15224 USA
[2] Univ Pittsburgh, Sch Med, Pittsburgh, PA 15224 USA
[3] Univ Pittsburgh, Dept Bioengn, Pittsburgh, PA 15224 USA
[4] Univ Pittsburgh, Dept Orthopaed Surg, Pittsburgh, PA 15224 USA
[5] Univ Pittsburgh, Ctr Res Healthcare Data, Pittsburgh, PA 15224 USA
来源
JMIR SERIOUS GAMES | 2021年 / 9卷 / 03期
关键词
IHT; pediatric; sports medicine; ACL; orthopaedics; rehabilitation; health technology; gamification; LOW-BACK-PAIN; OLDER-ADULTS; RETURN; OSTEOARTHRITIS; INJURY; KNEE;
D O I
10.2196/27195
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: Pediatric and adolescent athletes are a large demographic undergoing anterior cruciate ligament reconstruction (ACL-R). Postoperative rehabilitation is critical, requiring patients to complete home exercise programs (HEPs). To address obstacles to HEP adherence, we developed an interactive health technology, interACTION (iA), to monitor knee-specific rehabilitation. iA is a web-based platform that incorporates wearable motion sensors and a mobile app that provides feedback and allows remote monitoring. The Wheel of Sukr is a gamification mechanism that includes numerous behavioral elements. Objective: This study aims to use a user-centered design process to incorporate behavioral change strategies derived from self-management theory into iA using the Wheel of Sukr, with the aim of influencing patient behavior. Methods: In total, 10 athletes aged 10-18 years with a history of ACL-R were included in this study. Patients were between 4 weeks and 1 year post-ACL-R. Participants underwent a 60-minute triphasic interview. Phase 1 focused on elements of gaming that led to high participation and information regarding surgery and recovery. In phase 2, participants were asked to think aloud and rank cards representing the components of the Wheel of Sukr in order of interest. In phase 3, the patients reviewed the current version of iA. Interviews were recorded, transcribed, and checked for accuracy. Qualitative content analysis segmented the data and tagged meaningful codes until descriptive redundancy was achieved; next, 2 coders independently coded the data set. These elements were categorized according to the Wheel of Sukr framework. The mean age of participants was 12.8 (SD 1.32) years, and 70% (7/10) were female. Most participants (7/10, 70%) reported attending sessions twice weekly. All patients were prescribed home exercises. Self-reported HEP compliance was 75%-100% in 40% (4/10), 50%-75% in 40% (4/10), and 25%-50% of prescribed exercises in 20% (2/10) of the participants. Results: The participants responded positively to an app that could track home exercises. Desirable features included exercise demonstrations, motivational components, and convenience. The participants listed sports specificity, competition, notifications, reminders, rewards, and social aspects of gameplay as features to incorporate. In the Wheel of Sukr card sort exercise, motivation was ranked first; self-management, second; and growth, esteem, and fun tied for the third position. The recommended gameplay components closely followed the themes from the Wheel of Sukr card sort activity. Conclusions: The participants believe iA is a helpful addition to recovery and want the app to include exercise movement tracking and encouragement. Despite the small number of participants, thematic saturation was reached, suggesting the sample was sufficient to obtain a representative range of perspectives. Future work will implement motivation; self-management; and growth, confidence, and fun in the iA user experience. Young athlete ACL-R patients will complete typical clinical scenarios using increasingly developed prototypes of the gamified iA in a controlled setting.
引用
收藏
页数:14
相关论文
共 41 条
  • [21] The effectiveness of preoperative rehabilitation programmes on postoperative outcomes following anterior cruciate ligament (ACL) reconstruction: a systematic review
    Hayley M. Carter
    Chris Littlewood
    Kate E. Webster
    Benjamin E. Smith
    BMC Musculoskeletal Disorders, 21
  • [22] Oral Health Education for Children: Development of a Serious Game with a User-Centered Design Approach
    Mendonca, Thais Silva
    Carvalho, Sergio Teixeira de
    Aljafari, Ahmad
    Hosey, Marie Therese
    Costa, Luciane Rezende
    GAMES FOR HEALTH JOURNAL, 2024, 13 (04) : 268 - 277
  • [23] User-Centered Design Groups to Engage Patients and Caregivers with a Personalized Health Information Technology Tool
    Maher, Molly
    Kaziunas, Elizabeth
    Ackerman, Mark
    Derry, Holly
    Forringer, Rachel
    Miller, Kristen
    O'Reilly, Dennis
    An, Larry C.
    Tewari, Muneesh
    Hanauer, David A.
    Choi, Sung Won
    BIOLOGY OF BLOOD AND MARROW TRANSPLANTATION, 2016, 22 (02) : 349 - 358
  • [24] Quadriceps tendon autograft for pediatric anterior cruciate ligament reconstruction results in promising postoperative function and rates of return to sports: A systematic review
    Alexander Zakharia
    Darius L. Lameire
    Hassaan Abdel Khalik
    Jeffrey Kay
    Abhilash Uddandam
    Kanto Nagai
    Yuichi Hoshino
    Darren de SA
    Knee Surgery, Sports Traumatology, Arthroscopy, 2022, 30 : 3659 - 3672
  • [25] Effectiveness of virtual reality technology in rehabilitation after anterior cruciate ligament reconstruction: A systematic review and meta-analysis
    Li, Yunchuan
    Peng, Junjie
    Cao, Jintao
    Ou, Yang
    Wu, Jiaming
    Ma, Weisha
    Qian, Feng'e
    Li, Xiaoqian
    PLOS ONE, 2025, 20 (03):
  • [26] Quantitative MRI Analysis of Patellofemoral Joint Cartilage Health 2-Years Postoperative Anterior Cruciate Ligament Reconstruction and Lateral Extra-Articular Tenodesis
    Nakanishi, Yuta
    Hegarty, Paul
    Vivacqua, Thiago
    Firth, Andrew
    Milner, Jaques S.
    Pritchett, Stephany
    Willits, Kevin
    Litchfield, Robert
    Bryant, Dianne
    Getgood, Alan M. J.
    AMERICAN JOURNAL OF SPORTS MEDICINE, 2024, 52 (07) : 1773 - 1783
  • [27] Effects of exercise prehabilitation before anterior cruciate ligament reconstruction on functional outcomes during pre- and postoperative rehabilitation - protocol for a single-blinded randomised controlled trial
    Abel, Rebecca
    Niederer, Daniel
    Offerhaus, Christoph
    Shafizadeh, Sven
    Glowa, Alexander
    Frobose, Ingo
    Wilke, Christiane
    TRIALS, 2023, 24 (01)
  • [28] A Novel Sensor-Based Application for Home-Based Rehabilitation Can Objectively Measure Postoperative Outcomes following Anterior Cruciate Ligament Reconstruction
    Mengis, Natalie
    Schmidt, Sebastian
    Ellermann, Andree
    Sobau, Christian
    Egloff, Christian
    Kreher, Mahli Megan
    Ksoll, Korbinian
    Schmidt-Lucke, Caroline
    Rippke, Jules-Nikolaus
    JOURNAL OF PERSONALIZED MEDICINE, 2023, 13 (09):
  • [29] Editorial Commentary: Postoperative Pain Management After Anterior Cruciate Ligament Reconstruction Can Minimize Opioid Use and Allow Early Rehabilitation
    Hurley, Eoghan T.
    Danilkowicz, Richard M.
    Toth, Alison P.
    ARTHROSCOPY-THE JOURNAL OF ARTHROSCOPIC AND RELATED SURGERY, 2023, 39 (05) : 1296 - 1298
  • [30] No evidence for the most appropriate postoperative rehabilitation protocol following anterior cruciate ligament reconstruction with concomitant articular cartilage lesions: a systematic review
    Ciaran Thrush
    Tabitha J. Porter
    Brian M. Devitt
    Knee Surgery, Sports Traumatology, Arthroscopy, 2018, 26 : 1065 - 1073