Building blocks for commodity augmented reality-based molecular visualization and modeling in web browsers

被引:11
|
作者
Abriata, Luciano A. [1 ,2 ]
机构
[1] Ecole Polytech Fed Lausanne, Lausanne, Switzerland
[2] Swiss Inst Bioinformat, Lausanne, Switzerland
来源
PEERJ COMPUTER SCIENCE | 2020年 / 2020卷 / 02期
关键词
Molecular modeling; Integrative modeling; Virtual reality; Augmented reality; Chemistry; Education; Molecular visualization; VIRTUAL-REALITY; SIMULATIONS; SCIENCE; PROTEIN; HAND;
D O I
10.7717/peerj-cs.260
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
For years, immersive interfaces using virtual and augmented reality (AR) for molecular visualization and modeling have promised a revolution in the way how we teach, learn, communicate and work in chemistry, structural biology and related areas. However, most tools available today for immersive modeling require specialized hardware and software, and are costly and cumbersome to set up. These limitations prevent wide use of immersive technologies in education and research centers in a standardized form, which in turn prevents large-scale testing of the actual effects of such technologies on learning and thinking processes. Here, I discuss building blocks for creating marker-based AR applications that run as web pages on regular computers, and explore how they can be exploited to develop web content for handling virtual molecular systems in commodity AR with no more than a webcam- and internet-enabled computer. Examples span from displaying molecules, electron microscopy maps and molecular orbitals with minimal amounts of HTML code, to incorporation of molecular mechanics, real-time estimation of experimental observables and other interactive resources using JavaScript. These web apps provide virtual alternatives to physical, plastic-made molecular modeling kits, where the computer augments the experience with information about spatial interactions, reactivity, energetics, etc. The ideas and prototypes introduced here should serve as starting points for building active content that everybody can utilize online at minimal cost, providing novel interactive pedagogic material in such an open way that it could enable mass-testing of the effect of immersive technologies on chemistry education.
引用
收藏
页数:23
相关论文
共 50 条
  • [31] A brief note on building augmented reality models for scientific visualization
    Mathur, Mrudang
    Brozovich, Josef M.
    Rausch, Manuel K.
    FINITE ELEMENTS IN ANALYSIS AND DESIGN, 2023, 213
  • [32] Translational objects dynamic modeling and correction for point cloud augmented virtual reality-based teleoperation
    Ni, Dejing
    Song, Aiguo
    Wang, Sibao
    Li, Huijun
    Zhu, Chengcheng
    ADVANCES IN MECHANICAL ENGINEERING, 2018, 10 (01)
  • [33] MoleculARweb: A Web Site for Chemistry and Structural Biology Education through Interactive Augmented Reality out of the Box in Commodity Devices
    Rodriguez, Fabio Cortes
    Frattini, Gianfranco
    Krapp, Lucien F.
    Martinez-Hung, Hassan
    Moreno, Diego M.
    Roldan, Mariana
    Salomon, Jorge
    Stemkoski, Lee
    Traeger, Sylvain
    Dal Peraro, Matteo
    Abriata, Luciano A.
    JOURNAL OF CHEMICAL EDUCATION, 2021, 98 (07) : 2243 - 2255
  • [34] DESIGN, STRATEGIES, AND ISSUES TOWARDS AN AUGMENTED REALITY-BASED CONSTRUCTION TRAINING PLATFORM
    Wang, Xiangyu
    Dunston, Phillip S.
    JOURNAL OF INFORMATION TECHNOLOGY IN CONSTRUCTION, 2007, 12 : 363 - 380
  • [35] Design evaluation of information appliances using augmented reality-based tangible interaction
    Park, Hyungjun
    Moon, Hee-Cheol
    COMPUTERS IN INDUSTRY, 2013, 64 (07) : 854 - 868
  • [36] A Comparative Study of Traditional and Augmented Reality-Based Engineering Drawing Instruction: Effects on Visualization Skills and Cognitive Load
    Tiwari, Ajay Shankar
    Bhagat, Kaushal Kumar
    31ST INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, ICCE 2023, VOL I, 2023, : 400 - 405
  • [37] IMPACT OF AUGMENTED REALITY-BASED NEURONAVIGATION ON NEUROSURGICAL EDUCATION AND TRAINING
    Aydoseli, Aydin
    Ozturk, Sefa
    Andic, Eren
    Sahin, Mustafa Selim
    Kaplan, Tahir
    Undeger, Cagatay
    JOURNAL OF ISTANBUL FACULTY OF MEDICINE-ISTANBUL TIP FAKULTESI DERGISI, 2025, 88 (01): : 9 - 13
  • [38] Augmented reality-based approach for interactivity in MOOCs
    El Kabtane, Hamada
    El Adnani, Mohamed
    Sadgal, Mohamed
    Mourdi, Youssef
    INTERNATIONAL JOURNAL OF WEB INFORMATION SYSTEMS, 2019, 15 (02) : 134 - 154
  • [39] Gamification Opportunity in Augmented Reality-Based Learning Media: A Review
    Ramadhan, Adib Dresta
    Permanasari, Adhistya Erna
    Wibirama, Sunu
    2022 2ND INTERNATIONAL CONFERENCE ON INTELLIGENT CYBERNETICS TECHNOLOGY & APPLICATIONS (ICICYTA), 2022, : 117 - 122
  • [40] Melanoma prevention using an augmented reality-based serious game
    Ribeiro, Nuno
    Tavares, Pedro
    Ferreira, Catarina
    Coelho, Antonio
    PATIENT EDUCATION AND COUNSELING, 2024, 123