Interactive animation of cloth-like objects in virtual reality

被引:55
|
作者
Meyer, M [1 ]
Debunne, G
Desbrun, M
Barr, AH
机构
[1] CALTECH, Dept Comp Sci, Pasadena, CA 91125 USA
[2] Univ So Calif, Los Angeles, CA 90089 USA
来源
JOURNAL OF VISUALIZATION AND COMPUTER ANIMATION | 2001年 / 12卷 / 01期
关键词
interactive animation; cloth modeling; deformable bodies; virtual reality;
D O I
10.1002/vis.244
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Modeling and animation of cloth have experienced important developments in recent years. As a consequence, complex textile models can be used to realistically drape objects or human characters in a fairly efficient way. However, real-time realistic simulation remains a major challenge, even if applications are numerous, from vapid prototyping to e-commerce. In this paper, we present a stable, real-time algorithm for animating cloth-like materials. Using a hybrid explicit/implicit algorithm, toe perform fast and stable time integration of a physically based model with vapid collision detection and response, as well as wind or liquid drag effects to enhance realism. We demonstrate our approach through a series of examples in virtual reality environments, proving that real-time animation of cloth, even on low-end computers, is now achievable. Copyright (C) 2001 John Wiley & Sons, Ltd.
引用
收藏
页码:1 / 12
页数:12
相关论文
共 50 条
  • [41] INTERACTIVE VIRTUAL REALITY SYSTEM FOR AUSCULTATION TRAINING
    Gonzalez Izard, Santiago
    Juanes Mendez, Juan Antonio
    9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 2395 - 2401
  • [42] Virtual Stage: Interactive Puppeteering in Mixed Reality
    Husinsky, Matthias
    Bruckner, Franziska
    2018 IEEE 1ST WORKSHOP ON ANIMATION IN VIRTUAL AND AUGMENTED ENVIRONMENTS (ANIVAE), 2018,
  • [43] PVoT: An Interactive Authoring Tool for Virtual Reality
    Seo, Jinseok
    Oh, Sei-woong
    INTERNATIONAL JOURNAL OF COMPUTER SCIENCE AND NETWORK SECURITY, 2007, 7 (04): : 17 - 26
  • [44] Comparing Usability of Augmented Reality and Virtual Reality for Creating Virtual Bounding Boxes of Real Objects
    Kyaw, Nyan
    Gu, Morris
    Croft, Elizabeth
    Cosgun, Akansel
    APPLIED SCIENCES-BASEL, 2023, 13 (21):
  • [45] Physical Hand Interaction for Controlling Multiple Virtual Objects in Virtual Reality
    Sait, Mohamed Suhail Mohamed Yousuf
    Sargunam, Shyam Prathish
    Han, Dustin T.
    Ragan, Eric D.
    PROCEEDINGS OF THE 3RD INTERNATIONAL WORKSHOP ON INTERACTIVE AND SPATIAL COMPUTING (IWISC 18), 2018, : 64 - +
  • [46] ANIMATION DESIGN USING VIRTUAL REALITY MODELING AND FRACTAL MORPHING TECHNOLOGY
    Wang, Yan
    Zhang, Ning
    Chen, Dongsheng
    Vongphantuset, Jirawat
    FRACTALS-COMPLEX GEOMETRY PATTERNS AND SCALING IN NATURE AND SOCIETY, 2022, 30 (02)
  • [47] Thinking Transformation of Traditional Animation Creation Based on the Virtual Reality Presentation
    Zhou, Yue
    Xu, Yunpeng
    DISTRIBUTED, AMBIENT AND PERVASIVE INTERACTIONS: UNDERSTANDING HUMANS, DAPI 2018, PT I, 2018, 10921 : 452 - 466
  • [48] The methodology for creating animation using virtual reality in the context of big data
    Liu, Zhiyi
    JOURNAL OF COMPUTATIONAL METHODS IN SCIENCES AND ENGINEERING, 2024,
  • [49] A Sketch-Based Interface for Facial Animation in Immersive Virtual Reality
    Cannavo, Alberto
    Stellini, Emanuele
    Zhang, Congyi
    Lamberti, Fabrizio
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2024, 40 (12) : 3234 - 3252
  • [50] Search on extracting silhouette features of objects in virtual reality
    Yu, Shengchen
    Sha, Haxiang
    Dong, Lixin
    Wu, Zhiliang
    Ma, Fenglin
    2008 PROCEEDINGS OF INFORMATION TECHNOLOGY AND ENVIRONMENTAL SYSTEM SCIENCES: ITESS 2008, VOL 1, 2008, : 1215 - 1218