Interactive animation of cloth-like objects in virtual reality

被引:55
|
作者
Meyer, M [1 ]
Debunne, G
Desbrun, M
Barr, AH
机构
[1] CALTECH, Dept Comp Sci, Pasadena, CA 91125 USA
[2] Univ So Calif, Los Angeles, CA 90089 USA
来源
JOURNAL OF VISUALIZATION AND COMPUTER ANIMATION | 2001年 / 12卷 / 01期
关键词
interactive animation; cloth modeling; deformable bodies; virtual reality;
D O I
10.1002/vis.244
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Modeling and animation of cloth have experienced important developments in recent years. As a consequence, complex textile models can be used to realistically drape objects or human characters in a fairly efficient way. However, real-time realistic simulation remains a major challenge, even if applications are numerous, from vapid prototyping to e-commerce. In this paper, we present a stable, real-time algorithm for animating cloth-like materials. Using a hybrid explicit/implicit algorithm, toe perform fast and stable time integration of a physically based model with vapid collision detection and response, as well as wind or liquid drag effects to enhance realism. We demonstrate our approach through a series of examples in virtual reality environments, proving that real-time animation of cloth, even on low-end computers, is now achievable. Copyright (C) 2001 John Wiley & Sons, Ltd.
引用
收藏
页码:1 / 12
页数:12
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