Consensus based on learning game theory with a UAV rendezvous application

被引:19
|
作者
Lin Zhongjie [1 ]
Hong-Tao, Liu Hugh [1 ]
机构
[1] Univ Toronto, Inst Aerosp Studies, Toronto, ON M3H 5T6, Canada
基金
加拿大自然科学与工程研究理事会;
关键词
Consensus; Distributed algorithms; Fictitious play; Game theory; Multi-agent systems; Potential game; COOPERATIVE CONTROL; MULTIAGENT SYSTEMS; COORDINATION; AGENTS; NETWORKS;
D O I
10.1016/j.cja.2014.12.009
中图分类号
V [航空、航天];
学科分类号
08 ; 0825 ;
摘要
Multi-agent cooperation problems are becoming more and more attractive in both civilian and military applications. In multi-agent cooperation problems, different network topologies will decide different manners of cooperation between agents. A centralized system will directly control the operation of each agent with information flow from a single centre, while in a distributed system, agents operate separately under certain communication protocols. In this paper, a systematic distributed optimization approach will be established based on a learning game algorithm. The convergence of the algorithm will be proven under the game theory framework. Two typical consensus problems will be analyzed with the proposed algorithm. The contributions of this work are threefold. First, the designed algorithm inherits the properties in learning game theory for problem simplification and proof of convergence. Second, the behaviour of learning endows the algorithm with robustness and autonomy. Third, with the proposed algorithm, the consensus problems will be analyzed from a novel perspective. (C) 2015 Production and hosting by Elsevier Ltd. on behalf of CSAA & BUAA.
引用
收藏
页码:191 / 199
页数:9
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