Game Theoretic Approach for Multipriority Data Transmission in 5G Vehicular Networks

被引:98
作者
Sun, Gang [1 ,2 ]
Sheng, Li [1 ]
Luo, Long [1 ]
Yu, Hongfang [1 ,3 ]
机构
[1] Univ Elect Sci & Technol China, Key Lab Opt Fiber Sensing & Commun, Minist Educ, Chengdu 611731, Peoples R China
[2] Agile & Intelligent Comp Key Lab Sichuan Prov, Chengdu 610036, Peoples R China
[3] Peng Cheng Lab, Shenzhen 518066, Peoples R China
关键词
5G mobile communication; Games; Delays; Throughput; Quality of service; Solid modeling; Broadcasting; V2V; mode selection; power adaptation; game theory; intelligent transportation system; MODE SELECTION; COMMUNICATION;
D O I
10.1109/TITS.2022.3198046
中图分类号
TU [建筑科学];
学科分类号
0813 ;
摘要
The vehicle-to-vehicle (V2V) communication driven by the fifth generation (5G) cellular mobile network with the features of ultra-high reliability and low latency provides promising solutions to various applications in the intelligent transportation system (ITS). To improve the resource utilization and guarantee the quality-of-service (QoS), users in 5G vehicular networks have to select appropriate communication modes and control their own transmission power. However, the highly dynamic network topology and channel status pose challenges to the mode selection. In this paper, we propose a scheme for joint mode selection and power adaptation based on the game theoretic approach with the objective of maximizing the overall system throughput. We consider the transmission requirements of multi-priority packets of different vehicular applications, where packets with higher priority have more stringent latency constraints. The segmented auction method with reserve price is performed to select modes for the vehicular users (VUEs) and the Stackelberg gaming model is introduced to solve the problem of cochannel interference. We compare our approach with three existing methods in extensive simulations. The results show that our approach outperforms the existing methods in terms of network performance, including the network throughput, resource utilization and QoS violation rate.
引用
收藏
页码:24672 / 24685
页数:14
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