A meta-analysis of research on digital game-based science learning

被引:58
作者
Tsai, Yu-Ling [1 ]
Tsai, Chin-Chung [2 ,3 ]
机构
[1] Natl Taiwan Univ Sci & Technol, Grad Inst Appl Sci & Technol, Taipei, Taiwan
[2] Natl Taiwan Normal Univ, Program Learning Sci, 162,Sect 1,He Ping E Rd, Taipei 10610, Taiwan
[3] Natl Taiwan Normal Univ, Inst Res Excellence Learning Sci, Taipei, Taiwan
关键词
digital game-based science learning; educational level; game mechanism; meta-analysis; subgroup analysis; EDUCATIONAL COMPUTER GAME; SELF-EXPLANATION; VIDEO GAMES; STUDENTS; DESIGN; ACHIEVEMENT; PERFORMANCE; GENDER; HETEROGENEITY; COMPETITION;
D O I
10.1111/jcal.12430
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This meta-analysis investigates the relative effectiveness of game-based science learning against other instructional methods (Gameplay design) as well as against science game variants enriched with mechanisms (Game-mechanism design). An overall medium effect size for Gameplay design (k = 14, N-es = 14, g(RE) = 0.646, p = .000), and an overall small-to-medium effect size for Game-mechanism design (k = 12, N-es = 13, adjusted g(RE) = 0.270, p = .001) are reported. Further, the results of subgroup analyses suggest that students across educational levels all significantly benefit from game-based science learning although there is no significant difference between the subgroup mean effects. Further, learning and gaming mechanisms play equal roles significantly increasing students' scientific knowledge gains. With these promising results, however, high variance within the subgroups of educational levels and those of gaming mechanisms indicate that gaming mechanisms should be developed with care to meet students' different needs in different educational levels.
引用
收藏
页码:280 / 294
页数:15
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