Usage of augmented reality (AR) and development of e-learning outcomes: An empirical evaluation of students' e-learning experience

被引:50
作者
Baabdullah, Abdullah M. [1 ]
Alsulaimani, Abdulellah A. [2 ]
Allamnakhrah, Alhasan [3 ]
Alalwan, Ali Abdallah [4 ,5 ]
Dwivedi, Yogesh K. [6 ,7 ]
Rana, Nripendra P. [8 ]
机构
[1] King Abdulaziz Univ, Fac Econ & Adm, Dept Management Informat Syst, Jeddah, Saudi Arabia
[2] King Abdulaziz Univ, Fac Educ Grad Studies, Dept Educ Technol, Jeddah, Saudi Arabia
[3] King Abdulaziz Univ KAU, Fac Educ & Grad Studies, Jeddah, Saudi Arabia
[4] Al Balqa Appl Univ, Amman Coll Financial & Managerial Sci, As Salt, Jordan
[5] Qatar Univ, Dept Management & Mkt, Doha, Qatar
[6] Swansea Univ, Sch Management, Emerging Markets Res Ctr EMaRC, Room 323,Bay Campus,Fabian Bay, Swansea SA1 8EN, W Glam, Wales
[7] Symbiosis Inst Business Management Pune & Symbios, Dept Management, Pune, Maharashtra, India
[8] Qatar Univ, Coll Business & Econ, POB 2713, Doha, Qatar
关键词
Augmented reality; e-learning experience; e-learning performance; Uses and gratifications theory; Technostress; VIRTUAL CUSTOMER ENVIRONMENTS; SOCIAL MEDIA; SCIENCE-EDUCATION; BRAND ENGAGEMENT; USER EXPERIENCE; ROLE STRESS; MOBILE; GRATIFICATIONS; TECHNOSTRESS; TELEPRESENCE;
D O I
10.1016/j.compedu.2021.104383
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This study aims to examine students' experience of augmented reality learning applications (AR. LRP). Uses and gratifications theory was proposed as a theoretical foundation of the current study's conceptual model. Four dimensions of UGT benefits were proposed as key antecedences of the students' experience with AR.LRP: personal interactive benefits, social interactive benefits, affective benefits, and cognitive benefits. The model was also extended by considering the role of telepresence. Further, technostress was proposed on the current study to moderate the relationship between the aspects of UGT and e-learning experience. A sample size of 500 undergraduate students from the four largest Universities in Saudi Arabia was used in the current study survey. The statistical results largely support the significant impact of personal interactive benefits, affective benefits, and cognitive benefits, and telepresence on student experience with AR.LRP. Technostress was also found to significantly moderate the relationship between UGT dimensions and student experience with AR.LRP. Further, results support a significant relationship between student experience with AR.LRP and students' learning performance. This study has contributed to the perspectives of researchers and practitioners by highlighting the most important aspects and characteristics that ensure a distinctive and positive students' experience of the drum with applications with AR.LRP.
引用
收藏
页数:19
相关论文
共 173 条
[1]   Faculty awareness of the economic and environmental benefits of augmented reality for sustainability in Saudi Arabian universities [J].
Alahmari, Muteeb ;
Issa, Tomayess ;
Issa, Theodora ;
Nau, S. Zaung .
JOURNAL OF CLEANER PRODUCTION, 2019, 226 :259-269
[2]  
Alben L., 1996, INTERACTIONS, V3, P11, DOI [DOI 10.1145/235008.235010, 10.1145/235008.235010]
[3]   The effect of telepresence, social presence and involvement on consumer brand engagement: An empirical study of non-profit organizations [J].
Algharabat, Raed ;
Rana, Nripendra P. ;
Dwivedi, Yogesh K. ;
Alalwan, Ali Abdallah ;
Qasem, Zainah .
JOURNAL OF RETAILING AND CONSUMER SERVICES, 2018, 40 :139-149
[4]   The effect of benefits generated from interacting with branded mobile apps on consumer satisfaction and purchase intentions [J].
Alnawas, Ibrahim ;
Aburub, Faisal .
JOURNAL OF RETAILING AND CONSUMER SERVICES, 2016, 31 :313-322
[5]   STRUCTURAL EQUATION MODELING IN PRACTICE - A REVIEW AND RECOMMENDED 2-STEP APPROACH [J].
ANDERSON, JC ;
GERBING, DW .
PSYCHOLOGICAL BULLETIN, 1988, 103 (03) :411-423
[6]  
[Anonymous], 2006, Multivariate Data Analysis
[7]  
[Anonymous], 1995, Multivariate Data Analysis
[8]   Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis [J].
Arici, Faruk ;
Yildirim, Pelin ;
Caliklar, Seyma ;
Yilmaz, Rabia M. .
COMPUTERS & EDUCATION, 2019, 142
[9]   Augmented Reality Gaming in Sustainable Design Education [J].
Ayer, Steven K. ;
Messner, John I. ;
Anumba, Chimay J. .
JOURNAL OF ARCHITECTURAL ENGINEERING, 2016, 22 (01)
[10]  
Aziz N. A. A., 2012, 2012 14th International Conference on Advanced Communication Technology (ICACT), P577