Effects of a Gaming Platform on Balance Training for Children With Cerebral Palsy

被引:19
作者
Hsieh, Hsieh-Chun [1 ]
机构
[1] Natl Tsing Hua Univ, Dept Special Educ, 521 Nanda Rd, Hsinchu 300, Taiwan
关键词
cerebral palsy; gaming platform; postural balance; rehabilitation; POSTURAL CONTROL; FEASIBILITY; RELIABILITY; STANCE; SCALE; LEVEL;
D O I
10.1097/PEP.0000000000000521
中图分类号
R72 [儿科学];
学科分类号
100202 ;
摘要
Purpose: A platform requiring multidimensional trunk movement facilitated postural balance in children with cerebral palsy. Methods: The intervention group (n = 20) received 12 weeks of playing personal computer (PC) games using the platform, and the control group (n = 20) played the same games using a computer mouse. Outcomes were center-of-pressure sway, the Berg Balance Scale (BBS), Fullerton Advanced Balance Scale (FAB), and Timed Up and Go (TUG) test scores. Results: There were significant interactions between groups and time. There was a significant between-group difference in center-of-pressure sway excursion, BBS test, and TUG test over time. Participants in the intervention group had better balance performance compared with the control group. Conclusion: Balance training using a PC gaming platform may improve exercise compliance and enhance recovery of balance in children with cerebral palsy.
引用
收藏
页码:303 / 308
页数:6
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