On the Use of Audio in the Educational Location Based Game Platform MILE

被引:2
作者
Brosda, Constantin [1 ]
Bartsch, Silke [2 ]
Oppermann, Leif [1 ]
Schaal, Steffen [3 ]
机构
[1] Fraunhofer FIT, St Augustin, Germany
[2] Univ Educ, Karlsruhe, Germany
[3] Univ Educ, Ludwigsburg, Germany
来源
PROCEEDINGS OF THE 18TH INTERNATIONAL CONFERENCE ON HUMAN-COMPUTER INTERACTION WITH MOBILE DEVICES AND SERVICES (MOBILEHCI 2016) | 2016年
关键词
Location Based Game; Audio; Education; Nutrition; Cognitive Load;
D O I
10.1145/2957265.2964198
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
An easy-to-use tool is presented that supports educators to create geogames for smartphones with media. The research questions are addressed whether educators use audios to support learning, and if they do, how do they use them? First results of the actual usage indicate that the potential of audio has not been fully exploited in all cases.
引用
收藏
页码:1049 / 1054
页数:6
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