Gamifying Digital Learning Platform for Information Security Awareness

被引:1
作者
Rintanalert, Thanawat [1 ]
Luangsodsai, Arthorn [1 ]
机构
[1] Chulalongkorn Univ, Fac Sci, Dept Math & Comp Sci, 254 Phayathai Rd, Bangkok 10330, Thailand
来源
INNOVATIVE TECHNOLOGIES AND LEARNING | 2021年 / 13117卷
关键词
Gamification; Information security; Videogame;
D O I
10.1007/978-3-030-91540-7_37
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Gamification, the process of integrating the "fun" aspect commonly found in a videogame to mundane processes like learning to make it more interesting. In this research, an undergraduate university student in Thailand is assigned into two separate groups: A and B. Group A designated as "Gamified Group" is to study the topic of information security via educational videogame. Group B designated as "Traditional Group" is to study the same topic via provided paper-based material. After that, both groups are to test their understanding of the topic by doing quizzes. We found that while gamified group expressed more interest and more actively participate in this experiment compared to the traditional group, the average test score from both groups is comparable to each other with further experiments shown that undergraduate students in their senior year from both groups achieved higher average score than first-year student likely due to their familiarity with information security from coursework they took during years of their study. This research proved that videogames can be used as a tool in a higher education environment, with the possibility of developing better education videogames with increasing efficiency and make them more appealing to the masses.
引用
收藏
页码:352 / 364
页数:13
相关论文
共 20 条
[1]  
Analyticsindiamag, 2020, DIFF CYB INF SEC
[2]  
[Anonymous], 2020, FAQs: What is happening with MMDA reforms?
[3]  
ASCENTOR, WHATS DIFF CYB SEC C
[4]  
Daineko Y., 2018, 2018 IEEE 12 INT C A
[5]  
Dixit R.K., 2018, GAMIFICATION INSTRUC, P138
[6]  
Foreman A., 2020, MASHABLE
[7]  
Goffman E., 1961, Encounters: Two studies in the sociology of interaction
[8]  
Hammerschall U, 2019, IEEE GLOB ENG EDUC C, P95, DOI [10.1109/EDUCON.2019.8725251, 10.1109/educon.2019.8725251]
[9]  
Huex Online, 2020, CYB THREATS MAINT CY
[10]  
Information Systems Audit and Control Association (ISACA), CYB FUND