Game theoretic stochastic routing for fault tolerance and security in computer networks

被引:30
作者
Bohacek, Stephan [1 ]
Hespanha, Joao P.
Lee, Junsoo
Lim, Chansook
Obraczka, Katia
机构
[1] Univ Delaware, Dept Elect & Comp Engn, Newark, DE 19716 USA
[2] Univ Calif Santa Barbara, Dept Elect & Comp Engn, Santa Barbara, CA 93106 USA
[3] Sookmyung Womens Univ, Dept Comp Sci, Seoul 140742, South Korea
[4] Hongik Univ, Dept Comp Informat & Commun, Chungnam 339701, South Korea
[5] Univ Calif Santa Cruz, Dept Comp Engn, Santa Cruz, CA 95064 USA
基金
美国国家科学基金会;
关键词
multipath routing; stochastic routing; game theory; network security; fault tolerance;
D O I
10.1109/TPDS.2007.1000
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
We introduce the Game-Theoretic Stochastic Routing (GTSR) framework, a proactive alternative to today's reactive approaches to route repair. GTSR minimizes the impact of link and router failure by 1) computing multiple paths between source and destination and 2) selecting among these paths randomly to forward packets. Besides improving fault tolerance, the fact that GTSR makes packets take random paths from source to destination also improves security. In particular, it makes connection eavesdropping attacks maximally difficult as the attacker would have to listen on all possible routes. The approaches developed are suitable for network layer routing, as well as for application layer overlay routing and multipath transport protocols such as the Stream Control Transmission Protocol (SCTP). Through simulations, we validate our theoretical results and show how the resulting routing algorithms perform in terms of the security/fault-tolerant/delay/throughput trade-off. We also show that a beneficial side effect of these algorithms is an increase in throughput, as they make use of multiple paths.
引用
收藏
页码:1227 / 1240
页数:14
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