Effects of interface and spatial ability on manipulation of virtual models in a STEM domain

被引:25
作者
Barrett, Trevor J. [1 ]
Hegarty, Mary [1 ]
机构
[1] Univ Calif Santa Barbara, Dept Psychol & Brain Sci, Santa Barbara, CA 90026 USA
基金
美国国家科学基金会;
关键词
Interface design; Spatial ability; Virtual environments; Chemistry education; Molecular models; Stereo; STEREOSCOPIC 3D DISPLAYS; INDIVIDUAL-DIFFERENCES; REALITY VISUALIZATION; CONCRETE; THINKING; SCIENCE; SKILLS;
D O I
10.1016/j.chb.2016.06.026
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Virtual models are increasingly employed in STEM education to foster learning about spatial phenomena. However, the roles of the computer interface and students' cognitive abilities in moderating learning and performance with virtual models are not yet well understood. In two experiments students solved spatial organic chemistry problems using a virtual model system. Two aspects of the virtual model interface were manipulated: display dimensionality (stereoscopic vs. monoscopic displays) and the location of the hand-held device used to manipulate the virtual molecules (co-located with the visual display vs. displaced). The experimental task required participants to interpret the spatial structure of organic molecules and to manipulate the models to align them with orientations and configurations depicted by diagrams in Experiment 1 and three-dimensional models in Experiment 2. Co-locating the interaction device with the virtual image led to better performance in both experiments and stereoscopic viewing led to better performance in Experiment 2. The effect of co-location on performance was moderated by spatial ability in Experiment 1, and the effect of providing stereo viewing was moderated by spatial ability in Experiment 2. The results are in line with the ability-as-compensator hypothesis: participants with lower ability uniquely benefited from the treatment, while those with higher ability were not affected by stereo or co-location. The findings suggest that increased fidelity in a virtual model system may be one way of alleviating difficulties of low-spatial participants in learning spatially demanding content in STEM domains. (C) 2016 Elsevier Ltd. All rights reserved.
引用
收藏
页码:220 / 231
页数:12
相关论文
共 64 条
[1]   VRDD: Applying virtual reality visualization to protein docking and design [J].
Anderson, A ;
Weng, ZP .
JOURNAL OF MOLECULAR GRAPHICS & MODELLING, 1999, 17 (3-4) :180-+
[2]  
[Anonymous], 2006, LEARN THINK SPAT
[3]   The importance of stereo and eye-coupled perspective for eye-hand coordination in fish tank VR [J].
Arsenault, R ;
Ware, C .
PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 2004, 13 (05) :549-559
[4]  
Barnea N., 2000, Chemistry Education, V1, P109
[5]   Constrained interactivity for relating multiple representations in science: When virtual is better than real [J].
Barrett, Trevor J. ;
Stull, Andrew T. ;
Hsu, Ted M. ;
Hegarty, Mary .
COMPUTERS & EDUCATION, 2015, 81 :69-81
[6]   The role of cognitive theory in human-computer interface [J].
Chalmers, PA .
COMPUTERS IN HUMAN BEHAVIOR, 2003, 19 (05) :593-607
[7]   Wayfinding: The effects of large displays and 3-D perception [J].
Dahmani, Louisa ;
Ledoux, Andree-Anne ;
Boyer, Patrice ;
Bohbot, Veronique D. .
BEHAVIOR RESEARCH METHODS, 2012, 44 (02) :447-454
[8]   Immersive Interfaces for Engagement and Learning [J].
Dede, Chris .
SCIENCE, 2009, 323 (5910) :66-69
[9]   Randomized clinical trial of virtual reality simulation for laparoscopic skills training [J].
Grantcharov, TP ;
Kristiansen, VB ;
Bendix, J ;
Bardram, L ;
Rosenberg, J ;
Funch-Jensen, P .
BRITISH JOURNAL OF SURGERY, 2004, 91 (02) :146-150
[10]  
Guay R., 2002, The visualization of viewpoints