Creating Virtual Reality and Augmented Reality development in classroom: Is it a hype?

被引:11
作者
Nguyen, Vinh T. [1 ]
Jung, Kwanghee [2 ]
Dang, Tommy [1 ]
机构
[1] Texas Tech Univ, Dept Comp Sci, Lubbock, TX 79409 USA
[2] Texas Tech Univ, Dept Edu Psychol & Leadership, Lubbock, TX 79409 USA
来源
2019 IEEE INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY (AIVR) | 2019年
关键词
virtual reality; augmented reality; user study; technology adoption; ACCEPTANCE;
D O I
10.1109/AIVR46125.2019.00045
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The fast-growing number of high-performance computer processor and hand-held devices have paved the way for the development of Virtual Reality and Augmented Reality in terms of hardware and software in the education sector. The question of whether students can adopt these new technologies is not fully addressed. Answering this question thus plays an essential role for instructors and course designers. The objectives of this study are: (1) to investigate the feasibility of the Virtual Reality/Augmented Reality development for undergraduate students, and (2) to highlight some practical challenges when creating and sharing Virtual Reality and Augmented Reality applications from student's perspective. Study design for the coursework was given with detail. During a 16-week long, 63 Virtual Reality/Augmented Reality applications were created from a variety of topics and various development tools. 43 survey questions are prepared and administered to students for each phase of the projects to address technical difficulties. The exploration method was used for data analysis.
引用
收藏
页码:212 / 217
页数:6
相关论文
共 15 条
[1]  
Biocca F., 2013, Communication in the Age of Virtual Reality
[2]  
Carter A.S., 2011, J COMPUTING SCI COLL, V27, P105
[3]   USER ACCEPTANCE OF COMPUTER-TECHNOLOGY - A COMPARISON OF 2 THEORETICAL-MODELS [J].
DAVIS, FD ;
BAGOZZI, RP ;
WARSHAW, PR .
MANAGEMENT SCIENCE, 1989, 35 (08) :982-1003
[4]   Teaching Methodology for Virtual Reality Practical Course in Engineering Education [J].
Haefner, Polina ;
Haefner, Victor ;
Ovtcharova, Jivka .
2013 INTERNATIONAL CONFERENCE ON VIRTUAL AND AUGMENTED REALITY IN EDUCATION, 2013, 25 :251-260
[5]   Virtual reality as a new trend in mechanical and electrical engineering education [J].
Kaminska, Dorota ;
Sapinski, Tomasz ;
Aitken, Nicola ;
Della Rocca, Andreas ;
Baranska, Maja ;
Wietsma, Remco .
OPEN PHYSICS, 2017, 15 (01) :936-941
[6]   An educational framework for creating VR application through groupwork [J].
Miyata, Kazunori ;
Umemoto, Katsuhiro ;
Higuchi, Takeo .
COMPUTERS & GRAPHICS-UK, 2010, 34 (06) :811-819
[7]  
Mozilla, A FRAM SCH
[8]   Learners' Technological Acceptance of VR Content Development: A Sequential 3-Part Use Case Study of Diverse Post-Secondary Students [J].
Nguyen, Vinh T. ;
Hite, Rebecca ;
Dang, Tommy .
INTERNATIONAL JOURNAL OF SEMANTIC COMPUTING, 2019, 13 (03) :343-366
[9]   Web-based Virtual Reality development in classroom: From learner's perspectives [J].
Nguyen, Vinh T. ;
Hite, Rebecca ;
Dang, Tommy .
2018 IEEE INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY (AIVR), 2018, :11-18
[10]   Setting up virtual reality and augmented reality learning environment in Unity [J].
Nguyen, Vinh T. ;
Dang, Tommy .
ADJUNCT PROCEEDINGS OF THE 2017 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT), 2017, :315-320