Navigation by Walking in Hyperbolic Space Using Virtual Reality

被引:3
作者
Pisani, Vincent Adelizzi [1 ]
Hurd, Ocean [2 ]
Hawthorne, Nico [2 ]
Kurniawan, Sri [2 ]
机构
[1] Univ Calif Santa Barbara, Santa Barbara, CA 93106 USA
[2] Univ Calif Santa Cruz, Santa Cruz, CA 95064 USA
来源
CHI PLAY'19: EXTENDED ABSTRACTS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY | 2019年
关键词
Hyperbolic space; virtual reality; Euclidean space; game design; locomotion; human navigation; walking;
D O I
10.1145/3341215.3356287
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Previous studies and video games have shown that human spatial reasoning is flexible and can naturally accommodate non-Euclidean spaces. In particular, hyperbolic space has been an effective interface for navigating large, complex datasets. In this study, we seek to test human navigation of hyperbolic space through an immersive virtual reality (VR) game. The game design is minimalistic and focused on navigation and walking. We designed Euclidean and hyperbolic versions of two levels, one based on path-following and the other on path-planning across a branching structure. Initial user testing suggests that people can navigate in hyperbolic virtual environments without major disorientation and may navigate branching structures more intuitively than in Euclidean space.
引用
收藏
页码:611 / 618
页数:8
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