Collaboration and Computational Thinking A Classroom Structure

被引:0
作者
Worrell, Benjamin [1 ]
Brand, Catharine [2 ]
Repenning, Alexander [3 ]
机构
[1] Carson Middle Sch, Colorado Springs, CO 80902 USA
[2] Univ Colorado, Sci Discovery Program, Boulder, CO 80309 USA
[3] Univ Colorado, Dept Comp Sci, Boulder, CO 80309 USA
来源
PROCEEDINGS 2015 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING (VL/HCC) | 2015年
基金
美国国家科学基金会;
关键词
computational thinking; computational thinking patterns; assessment; collaborative programming; middle school computer education; game design;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Building a classroom environment based on student-led, meaningful collaboration is an ideal being promoted by educators and administrators seeking to equip students with 21st century workforce skills. More and more often, teachers are challenged to design lessons that utilize students' innate desire to communicate with one another rather than more traditional direct instruction. With a heavy focus on student-driven instruction and a reduced role for direct instruction, Carson Middle School's Game Design I course is able to utilize collaboration as a means for allowing students to not only learn but master and retain Computational Thinking Patterns and apply them in formal summative assessments. Through the collection of these data points throughout the course of a semester of learning, an educator can fully appreciate the learning of Computational Thinking skills that occurs as students build a sequence of games and simulations.
引用
收藏
页码:183 / 187
页数:5
相关论文
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