Video Visualization for Snooker Skill Training

被引:20
作者
Hoeferlin, M. [1 ]
Grundy, E. [2 ]
Borgo, R. [2 ]
Weiskopf, D. [1 ]
Chen, M. [2 ]
Griffiths, I. W. [2 ]
Griffiths, W.
机构
[1] Univ Stuttgart, D-7000 Stuttgart, Germany
[2] Swansea Univ, Swansea, W Glam, Wales
基金
英国工程与自然科学研究理事会;
关键词
TRACKING; MOTION;
D O I
10.1111/j.1467-8659.2009.01670.x
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a feasibility study on using video visualization to aid snooker skill training. By involving the coaches and players in the loop of intelligent reasoning, our approach addresses the difficulties of automated semantic reasoning, while benefiting from mature video processing techniques. This work was conducted in conjunction with a snooker club and a sports scientist. In particular, we utilized the principal design of the VideoPerpetuoGram (VPG) to convey spatiotemporal information to the viewers through static visualization, removing the burden of repeated video viewing. We extended the VPG design to accommodate the need for depicting multiple video streams and respective temporal attribute fields, including silhouette extrusion, spatial attributes, and non-spatial attributes. Our results and evaluation have shown that video visualization can provide snooker coaching with visually quantifiable and comparable summary records, and is thus a cost-effective means for assessing skill levels and monitoring progress objectively and consistently.
引用
收藏
页码:1053 / 1062
页数:10
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